323 lines
10 KiB
Plaintext
323 lines
10 KiB
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ {
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"base": "KinematicBody2D",
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"class": "Actor",
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"language": "GDScript",
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"path": "res://lib/classes/actor.gd"
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}, {
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"base": "AnimatedSprite",
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"class": "AnimatedSprite_StateReceiver",
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"language": "GDScript",
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"path": "res://lib/classes/animated_sprite_state_receiver.gd"
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}, {
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"base": "AudioStreamPlayer",
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"class": "AudioStreamPlayer_StateReceiver",
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"language": "GDScript",
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"path": "res://lib/classes/audiostreamplayer_state_receiver.gd"
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}, {
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"base": "KinematicBody2D",
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"class": "CameraGuide",
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"language": "GDScript",
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"path": "res://src/classes/camera_guide.gd"
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}, {
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"base": "",
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"class": "GitAPI",
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"language": "NativeScript",
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"path": "res://addons/godot-git-plugin/git_api.gdns"
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}, {
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"base": "Node",
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"class": "HealthComponent",
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"language": "GDScript",
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"path": "res://lib/components/Health_Component.gd"
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}, {
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"base": "Interactable",
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"class": "HealthPickup",
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"language": "GDScript",
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"path": "res://src/Interactables/HealthPickup.gd"
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}, {
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"base": "Reference",
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"class": "Interactable",
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"language": "GDScript",
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"path": "res://lib/templates/Interactable/Interactable.gd"
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}, {
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"base": "Node",
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"class": "Interactable_Receiver",
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"language": "GDScript",
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"path": "res://lib/templates/Interactable/Interactable_Receiver.gd"
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}, {
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"base": "Resource",
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"class": "InventoryManager",
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"language": "GDScript",
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"path": "res://src/classes/inventory_manager.gd"
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}, {
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"base": "Resource",
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"class": "Item",
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"language": "GDScript",
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"path": "res://src/classes/item.gd"
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}, {
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"base": "Interactable",
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"class": "ItemPickup",
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"language": "GDScript",
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"path": "res://src/Interactables/ItemPickup.gd"
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}, {
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"base": "Node2D",
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"class": "Level",
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"language": "GDScript",
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"path": "res://src/classes/Level.gd"
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}, {
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"base": "Interactable",
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"class": "LevelTransition",
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"language": "GDScript",
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"path": "res://src/Interactables/LevelTransition.gd"
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}, {
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"base": "Node2D",
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"class": "Modifier_Receiver",
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"language": "GDScript",
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"path": "res://lib/components/Modifier_Receiver.gd"
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}, {
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"base": "Node",
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"class": "MovementComponent",
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"language": "GDScript",
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"path": "res://src/classes/movement_component.gd"
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}, {
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"base": "Node",
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"class": "Movement_StateReceiver",
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"language": "GDScript",
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"path": "res://lib/classes/movement_state_receiver.gd"
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}, {
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"base": "Resource",
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"class": "SE_StateFrame",
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"language": "GDScript",
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"path": "res://lib/classes/sound_effect_state_frame.gd"
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}, {
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"base": "Resource",
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"class": "State",
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"language": "GDScript",
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"path": "res://lib/classes/state.gd"
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}, {
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"base": "State",
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"class": "StateAnimatedActor",
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"language": "GDScript",
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"path": "res://lib/classes/state_animated_actor.gd"
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}, {
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"base": "Node",
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"class": "StateMachine",
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"language": "GDScript",
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"path": "res://lib/classes/state_machine.gd"
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}, {
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"base": "StateMachine",
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"class": "StateMachineAnimatedActor",
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"language": "GDScript",
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"path": "res://lib/classes/state_machine_animated_actor.gd"
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}, {
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"base": "Reference",
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"class": "StateModifier",
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"language": "GDScript",
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"path": "res://lib/classes/state_modifier.gd"
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}, {
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"base": "StateModifier",
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"class": "StateModifierAnimatedActor",
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"language": "GDScript",
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"path": "res://lib/classes/state_modifier_animation.gd"
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}, {
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"base": "CanvasLayer",
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"class": "UIComponent",
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"language": "GDScript",
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"path": "res://src/ui/HUD.gd"
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} ]
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_global_script_class_icons={
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"Actor": "",
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"AnimatedSprite_StateReceiver": "",
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"AudioStreamPlayer_StateReceiver": "",
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"CameraGuide": "",
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"GitAPI": "",
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"HealthComponent": "",
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"HealthPickup": "",
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"Interactable": "",
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"Interactable_Receiver": "",
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"InventoryManager": "",
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"Item": "",
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"ItemPickup": "",
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"Level": "",
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"LevelTransition": "",
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"Modifier_Receiver": "",
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"MovementComponent": "",
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"Movement_StateReceiver": "",
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"SE_StateFrame": "",
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"State": "",
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"StateAnimatedActor": "",
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"StateMachine": "",
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"StateMachineAnimatedActor": "",
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"StateModifier": "",
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"StateModifierAnimatedActor": "",
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"UIComponent": ""
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}
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[application]
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config/name="Attempt 2"
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run/main_scene="res://Main.tscn"
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run/delta_sync_after_draw=true
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run/delta_smoothing=false
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boot_splash/show_image=false
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config/icon="res://icon.png"
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[aseprite]
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animation/layers/exclusion_pattern="-.*"
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animation/layers/only_include_visible_layers_by_default=true
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[autoload]
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PlayerInfo="*res://lib/singleton_autoloads/PlayerInfo.gd"
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UiManager="*res://lib/singleton_autoloads/UIManager.gd"
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LevelInfo="*res://lib/singleton_autoloads/LevelInfo.gd"
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[debug]
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shapes/collision/shape_color=Color( 1, 1, 1, 0.419608 )
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[display]
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window/size/width=640
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window/size/height=360
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window/size/resizable=false
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window/stretch/mode="2d"
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window/stretch/aspect="keep"
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[editor_plugins]
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enabled=PoolStringArray( "res://addons/AsepriteWizard/plugin.cfg" )
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[gui]
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common/drop_mouse_on_gui_input_disabled=true
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[importer_defaults]
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texture={
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"compress/bptc_ldr": 0,
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"compress/hdr_mode": 0,
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"compress/lossy_quality": 0.7,
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"compress/mode": 0,
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"compress/normal_map": 0,
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"detect_3d": true,
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"flags/anisotropic": false,
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"flags/filter": false,
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"flags/mipmaps": false,
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"flags/repeat": 0,
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"flags/srgb": 2,
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"process/HDR_as_SRGB": false,
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"process/fix_alpha_border": true,
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"process/invert_color": false,
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"process/normal_map_invert_y": false,
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"process/premult_alpha": false,
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"size_limit": 0,
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"stream": false,
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"svg/scale": 1.0
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}
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[input]
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ui_accept={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
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]
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}
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move_left_1={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
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]
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}
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move_right_1={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
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]
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}
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crouch_1={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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jump_1={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":32,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
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]
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}
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dash_1={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":78,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":1,"pressure":0.0,"pressed":false,"script":null)
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]
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}
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attack_1={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":77,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":2,"pressure":0.0,"pressed":false,"script":null)
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]
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}
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attack_secondary_1={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":44,"unicode":0,"echo":false,"script":null)
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]
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}
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move_left_2={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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move_right_2={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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jump_2={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":74,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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shoot_2={
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"deadzone": 0.5,
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"events": [ ]
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}
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[layer_names]
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2d_physics/layer_1="World"
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2d_physics/layer_2="Player"
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2d_physics/layer_3="Enemies"
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2d_physics/layer_5="PlayerHurtbox"
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2d_physics/layer_6="EnemyHurtbox"
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2d_physics/layer_7="PlayerHitbox"
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2d_physics/layer_8="EnemyHitbox"
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2d_physics/layer_11="Climbable"
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common/enable_pause_aware_picking=true
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2d/default_gravity=600
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[physics]
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2d/default_gravity=280
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common/physics_interpolation=true
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[rendering]
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quality/driver/driver_name="GLES2"
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2d/snapping/use_gpu_pixel_snap=true
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vram_compression/import_etc=true
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batching/precision/uv_contract=true
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