32 lines
1.2 KiB
GDScript
32 lines
1.2 KiB
GDScript
class_name MovementParameters
|
|
extends Reference
|
|
|
|
## Vector based ones for x and y
|
|
export var base_move_speed :Vector2
|
|
export var base_move_acceleration :Vector2
|
|
export var move_speed_modifier :Vector2
|
|
export var move_speed_modifier_acceleration :Vector2
|
|
|
|
var gravity: int = ProjectSettings.get_setting("physics/2d/default_gravity")
|
|
var jerk: float = 0.0
|
|
# export var base_h_move_speed :float
|
|
# export var base_h_move_acceleration :float
|
|
# export var h_move_speed_modifier :float
|
|
# export var h_move_modifier_move_acceleration :float
|
|
|
|
# export var base_v_move_speed :float
|
|
# export var base_v_move_acceleration :float
|
|
# export var v_move_speed_modifier :float
|
|
# export var v_move_modifier_move_acceleration :float
|
|
|
|
func modify(_movement_parameters :MovementParameters):
|
|
pass
|
|
|
|
# var movement_params :Dictionary = {
|
|
# "_base_h_move_speed" : _state.horizontal_speed,
|
|
# "_base_h_move_acceleration" : _state.horizontal_acceleration,
|
|
# "_base_h_move_speed_modifier" : _state.horizontal_speed_offset,
|
|
# "_base_h_move_modifier_move_acceleration" : _state.horizontal_speed_offset_acceleration,
|
|
# "_jerk_factor" : _state.jerk_factor,
|
|
# "_gravity" : _state.gravity
|
|
# } |