Attempt2/lib/classes/state_machine_animated_actor.gd

33 lines
1.0 KiB
GDScript

class_name StateMachineAnimatedActor extends StateMachine
## I'm not sure I need a subtype anymore
func _ready():
print ("ready animactor state machine.")
for s in states:
print ("sname: ", s.name)
var this_state = s
if this_state is StateAnimatedActor:
print("Adding state ", this_state.name)
#check for empty state name
if this_state.name != '':
#check for unique state name
if !(states_index.has(this_state.name)):
# call setup
this_state.setup()
if debug_state_machine:
print("Initializing State Node: ", s)
this_state.debug_state = true
if this_state.state_timeout != null:
add_child(this_state.state_timeout)
# Add to state index
states_index[this_state.name] = this_state
else:
push_error("Multiple states with same name in: ")
else:
print("State missing name in: " )
if states_index.has(starting_state_name):
change_state(states_index[starting_state_name])
else:
push_error("State machine cannot find starting state: " + starting_state_name)