Attempt2/src/actors/players/playerE/Hurtbox-CollisionShape2D_StateReceiver.gd

15 lines
275 B
GDScript3

extends CollisionShape2D_StateReceiver
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
func _state_physics_process_roll():
match current_state.animation_frame:
1,2,3,4:
set_deferred("disabled", true)
_:
set_deferred("disabled", false)