23 lines
622 B
GDScript3
23 lines
622 B
GDScript3
extends %BASE%
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# Declare member variables here. Examples:
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# var a%INT_TYPE% = 2
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# var b%STRING_TYPE% = "text"
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# Called when the node enters the scene tree.
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# you do not normally need to define this for Actor
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# func _ready()%VOID_RETURN%:
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# pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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# you do not normally need to define this for Actor
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#func _process(delta%FLOAT_TYPE%)%VOID_RETURN%:
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# pass
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# Attach any number of signals from children nodes here.
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# It's a good idea to define component signals here then call functions
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# from other components.
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