Attempt2/src/Interactables/ItemPickup.gd

28 lines
627 B
GDScript3

class_name ItemPickup
extends Interactable
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
export var item :Resource
var item_sprite :AnimatedSprite
# Called when the node enters the scene tree for the first time.
func _ready():
assert( item is Item, "Proper Item resourse type not given " + self.name)
if item is Item:
item_sprite = AnimatedSprite.new()
item_sprite.frames = item.in_game_sprite
add_child(item_sprite)
item_sprite.play()
func trigger_interaction():
queue_free()
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass