28 lines
627 B
GDScript3
28 lines
627 B
GDScript3
class_name ItemPickup
|
|
extends Interactable
|
|
|
|
|
|
# Declare member variables here. Examples:
|
|
# var a = 2
|
|
# var b = "text"
|
|
export var item :Resource
|
|
|
|
var item_sprite :AnimatedSprite
|
|
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
func _ready():
|
|
assert( item is Item, "Proper Item resourse type not given " + self.name)
|
|
if item is Item:
|
|
item_sprite = AnimatedSprite.new()
|
|
item_sprite.frames = item.in_game_sprite
|
|
add_child(item_sprite)
|
|
item_sprite.play()
|
|
|
|
func trigger_interaction():
|
|
queue_free()
|
|
|
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
#func _process(delta):
|
|
# pass
|