Attempt2/src/actors/players/playerE
2025-05-09 23:36:09 -07:00
..
states Vertical application of jump on new range based model. 2025-05-08 21:14:10 -07:00
Hitbox-CollisionShape2D_StateReceiver.gd Punch and hurtbox state receiver. We about done. 2025-04-13 22:36:38 -07:00
Hurtbox-CollisionShape2D_StateReceiver.gd Punch and hurtbox state receiver. We about done. 2025-04-13 22:36:38 -07:00
PlayerE-AnimatedSprite_StateReceiver.gd Lots of work on state modifiers in prep for movement. 2025-04-30 23:09:43 -07:00
PlayerE-CollisionShape2D_StateReceiver.gd hurt function no longer needed. 2025-04-14 21:38:40 -07:00
PlayerE-Movement_StateReceiver.gd Renamed to velocity controller 2025-05-09 21:49:58 -07:00
PlayerE.gd Modifier with zero limit now works a little better. Still have some bugs. 2025-05-09 23:36:09 -07:00
PlayerE.tscn Tired state added to test movement. 2025-04-30 23:39:33 -07:00