59 lines
2.2 KiB
GDScript3
59 lines
2.2 KiB
GDScript3
extends Node
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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##TODO: Should be based on screen position for starter
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onready var player_start_position := Vector2(50,50)
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onready var current_music_track :AudioStream
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onready var viewport_container = get_node("/root/Main/ViewportContainer") #$ViewportContainer
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onready var viewport = get_node("/root/Main/ViewportContainer/Viewport") # $ViewportContainer/Viewport
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func change_music_track(_music_track :AudioStream ):
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if current_music_track != _music_track:
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current_music_track = _music_track
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var juke_box: AudioStreamPlayer = get_node("/root/Main/MusicPlayer")
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if juke_box:
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if juke_box.playing:
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juke_box.stop()
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juke_box.stream = current_music_track
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juke_box.play()
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else:
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push_warning("Music Player '/root/Main/MusicPlayer' not found.")
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func stop_music():
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var juke_box: AudioStreamPlayer = get_node("/root/Main/MusicPlayer")
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if juke_box:
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if juke_box.playing:
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juke_box.stop()
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func change_level(_level_name :String, _position_name :String):
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print("res://src/levels/" + _level_name + ".tscn" )
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var SceneTransition = get_node("/root/Main/ViewportContainer/Viewport/SceneTransition")
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#var simultaneous_scene = preload("res://levels/level2.tscn").instance()
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var new_level = load("res://src/levels/" + _level_name + ".tscn" ).instance()
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#print (get_tree().get_root().get_children())
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for l in get_node("/root/Main/ViewportContainer/Viewport").get_children():
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#print (get_node("/root/Main").get_children())
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if l is Level:
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SceneTransition.transition_dissolve("foo")
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yield(SceneTransition,"done")
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print(l)
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get_node("/root/Main/ViewportContainer/Viewport").remove_child(l)
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get_node("/root/Main/ViewportContainer/Viewport").add_child(new_level)
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get_node("/root/Main/ViewportContainer/Viewport").move_child(new_level,1)
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##TODO: Probably set start position
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if new_level.entrances.has(_position_name):
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player_start_position = new_level.entrances[_position_name].transform.origin
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print (get_node("/root/Main/ViewportContainer/Viewport").get_children())
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SceneTransition.reset()
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#get_node("/root/Main").add_child_below_node(SceneTransition,new_level)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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