53 lines
1.5 KiB
GDScript
53 lines
1.5 KiB
GDScript
class_name StateAnimatedActor
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extends State
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## Animation and movement state class
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##
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## A state intended to control the movement and animation
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## functions of a KinimaticBody2D node.
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##
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## @WIP
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# Movement Speed in Pixels Per Second
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# The base movement speed and accelleration
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export var horizontal_speed: float = 60
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export var horizontal_acceleration: float = 0
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## Movement Speed Offsets (Positive or Negative)
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export var horizontal_speed_offset: float = 0
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## Applies only if offset applies
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export var horizontal_speed_offset_acceleration: float = 0
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export var jerk_factor: float = 0
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## Default state gravity is the project's gravity
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var gravity: int = ProjectSettings.get_setting("physics/2d/default_gravity")
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var jerk: float
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## Variables intended to allow state receivers to communicate
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var animation_finished: bool = false
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var animation_frame :int = -1
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var movement_stopped: bool = false
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# Not sure if this should be here. probably not
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export(Array, String) var animation_sequence
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func enter() -> void:
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# Call parent class enter
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.enter()
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animation_finished = false
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movement_stopped = false
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animation_frame = -1
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jerk = 0
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return
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func get_movement_parameters() -> MovementParameters:
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var movement_parameters = MovementParameters.new()
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movement_parameters.base_move_speed.x = horizontal_speed
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movement_parameters.base_move_acceleration.x = horizontal_acceleration
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movement_parameters.move_speed_modifier.x = horizontal_speed_offset
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movement_parameters.move_speed_modifier_acceleration.x = horizontal_speed_offset_acceleration
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return movement_parameters
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