53 lines
1.6 KiB
GDScript3
53 lines
1.6 KiB
GDScript3
extends Area2D
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var modifier_type = 0
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export var modifier_name :String = ''
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var animation_name: String = '' # Not using this one
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var timeout_seconds: float = 0.0 # Not doing timeout based ones yet either.
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export var directional_modifier: bool = false
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export var move_speed: float = 0.0
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export var move_acceleration: float = 0.0
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export var move_speed_modifier: float = 0.0
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export var move_modifier_move_acceleration: float = 0.0
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export var jerk_factor: float = 0
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export var gravity_modifier: int = 0
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#var state_timeout: Timer
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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var modifier :StateModifier
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#var modifier_properties: ModifierProperties
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# Called when the node enters the scene tree for the first time.
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func _ready():
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modifier = StateModifier.new()
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modifier.ready( modifier_name, animation_name , modifier.TYPE.NONE, timeout_seconds)
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modifier.modifier_properties = ModifierProperties.new( move_speed,
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gravity_modifier,
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move_acceleration,
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move_speed_modifier,
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move_modifier_move_acceleration,
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jerk_factor)
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print("Debug Direction property shy are you stopid?! ", directional_modifier)
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modifier.modifier_properties.directional_modifier = directional_modifier
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func _on_Modifier_Component_body_entered(body):
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var colliding_node = body
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if colliding_node.has_node("Modifier_Receiver"):
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colliding_node.get_node("Modifier_Receiver").register_modifier(modifier)
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func _on_Modifier_Component_body_exited(body):
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var colliding_node = body
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if colliding_node.has_node("Modifier_Receiver"):
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colliding_node.get_node("Modifier_Receiver").remove_modifier(modifier)
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