Attempt2/lib/parent_scenes/actor.tscn

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[gd_scene load_steps=6 format=2]
[ext_resource path="res://lib/classes/state_machine.gd" type="Script" id=1]
[ext_resource path="res://lib/classes/actor.gd" type="Script" id=2]
[ext_resource path="res://lib/classes/movement_state_receiver.gd" type="Script" id=3]
[ext_resource path="res://lib/classes/animated_sprite_state_receiver.gd" type="Script" id=4]
[ext_resource path="res://lib/classes/audiostreamplayer_state_receiver.gd" type="Script" id=5]
[node name="Actor" type="KinematicBody2D"]
collision_layer = 2
script = ExtResource( 2 )
[node name="Movement_StateMachine" type="Node" parent="."]
script = ExtResource( 1 )
[node name="AnimatedSprite_StateReceiver" type="AnimatedSprite" parent="."]
script = ExtResource( 4 )
__meta__ = {
"_aseprite_wizard_config_": {
"layer": "",
"o_ex_p": "-.*",
"o_folder": "",
"o_name": "",
"only_visible": true,
"op_exp": true,
"sf_name": "",
"slice": "",
"source": ""
}
}
callable_state_machine = NodePath("../Movement_StateMachine")
[node name="Movement_StateReceiver" type="Node" parent="."]
script = ExtResource( 3 )
callable_state_machine = NodePath("../Movement_StateMachine")
[node name="AudioStreamPlayer_StateReceiver" type="AudioStreamPlayer" parent="."]
script = ExtResource( 5 )
callable_state_machine = NodePath("../Movement_StateMachine")