29 lines
676 B
GDScript3
29 lines
676 B
GDScript3
extends Node
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## This singleton sits in the middle allowing multiple game areas to call and
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# manipulate the UI
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enum UI_PANES {OFF, HUD, DIALOG}
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var dialog_text = 'foo'
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var dialog_portrait = preload("res://icon.png")
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var current_pane = UI_PANES.OFF
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var debug_text :String
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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debug_text = ''
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for _player_id in NetworkManager.get_player_ids():
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debug_text += str(_player_id) + '\n'
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