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actor.gd
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Switch multiplayer to state change based RPC calls method
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2025-04-18 20:18:56 -07:00 |
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animated_sprite_state_receiver.gd
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Punch and hurtbox state receiver. We about done.
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2025-04-13 22:36:38 -07:00 |
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audiostreamplayer_state_receiver.gd
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Level music and actor sound effects.
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2025-03-31 09:44:49 -07:00 |
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collision_shape2D_state_receiver.gd
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Punch and hurtbox state receiver. We about done.
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2025-04-13 22:36:38 -07:00 |
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movement_state_receiver.gd
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Attempted ledge grab.
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2025-03-25 19:54:28 -07:00 |
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player_data.gd
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Implementing new player data resource to help with guis and passing player information around
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2025-04-12 10:18:22 -07:00 |
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sound_effect_state_frame.gd
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Level music and actor sound effects.
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2025-03-31 09:44:49 -07:00 |
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state_animated_actor.gd
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Starting State Aware Sound Effects
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2025-03-30 19:24:19 -07:00 |
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state_machine_animated_actor.gd
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continued sprite with states
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2025-03-15 20:31:39 -07:00 |
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state_machine.gd
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Switch multiplayer to state change based RPC calls method
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2025-04-18 20:18:56 -07:00 |
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state_modifier_animation.gd
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State modifier merge and signals. They mostly work.
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2025-03-23 18:33:59 -07:00 |
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state_modifier.gd
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State modifier merge and signals. They mostly work.
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2025-03-23 18:33:59 -07:00 |
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state.gd
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More state modifier work. Repeating old mistakes.
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2025-03-23 08:36:51 -07:00 |