Attempt2/lib/templates/Actor/states/fall.gd

20 lines
597 B
GDScript

extends StateAnimatedActor
export (NodePath) var idle_node
onready var idle_state: State = get_node(idle_node)
func process_physics(delta: float) -> State:
#parent.velocity.y += gravity * delta
move_component.velocity.y += gravity * delta
move_component.velocity.x = move_component.desired_movement_vector.x * move_speed
move_component.velocity = parent.move_and_slide(move_component.velocity, Vector2(0, -1))
if move_component.get_movement_direction() != 0.0:
parent.transform.x.x = move_component.get_movement_direction()
if parent.is_on_floor():
return idle_state
return null