20 lines
597 B
GDScript
20 lines
597 B
GDScript
extends StateAnimatedActor
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export (NodePath) var idle_node
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onready var idle_state: State = get_node(idle_node)
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func process_physics(delta: float) -> State:
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#parent.velocity.y += gravity * delta
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move_component.velocity.y += gravity * delta
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move_component.velocity.x = move_component.desired_movement_vector.x * move_speed
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move_component.velocity = parent.move_and_slide(move_component.velocity, Vector2(0, -1))
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if move_component.get_movement_direction() != 0.0:
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parent.transform.x.x = move_component.get_movement_direction()
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if parent.is_on_floor():
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return idle_state
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return null
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