19 lines
747 B
GDScript
19 lines
747 B
GDScript
extends Area2D
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export(int) var damage_amount = 0
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func set_hitbox(enabled: bool):
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for child in get_children():
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if child is CollisionShape2D:
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child.set_deferred("disabled", !enabled)
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## TODO: This breaks now I guess because I moved the process functions out to parent class
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#player_hurtbox.set_deferred("disabled", !enabled) #WTF Apparently this is how to do it
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func _on_Hitbox_Component_area_shape_entered(area_rid, area, area_shape_index, local_shape_index):
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var colliding_node = area.get_parent()
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if colliding_node.has_node("Hurtbox_Component"):
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colliding_node.get_node("Hurtbox_Component").on_hit(self)
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else:
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print(owner.name, ": Attempted to Hit an unready node, no Hurtbox_Component reciever node in ", colliding_node.name)
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