91 lines
3.8 KiB
GDScript
91 lines
3.8 KiB
GDScript
class_name MovementParameters
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extends Reference
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## Vector based ones for x and y
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export var base_move_speed :Vector2
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export var base_move_acceleration :Vector2
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export var move_speed_modifier :Vector2
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export var move_speed_modifier_acceleration :Vector2
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export var jerk_factor :Vector2
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var gravity: int = ProjectSettings.get_setting("physics/2d/default_gravity")
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#var jerk: float = 0.0
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## Can be set to help with debugging the velocity controller
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export var debug_name :String
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# export var base_h_move_speed :float
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# export var base_h_move_acceleration :float
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# export var h_move_speed_modifier :float
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# export var h_move_modifier_move_acceleration :float
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# export var base_v_move_speed :float
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# export var base_v_move_acceleration :float
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# export var v_move_speed_modifier :float
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# export var v_move_modifier_move_acceleration :float
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func modify(_movement_parameters :MovementParameters):
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pass
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func apply_multiple_modifiers( _modifiers: Array):
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for m in _modifiers:
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if m is StateModifierMovement:
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apply_state_modifier(m)
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func apply_state_modifier(_modifier :StateModifierMovement):
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#_modifier.direction == _modifier.APPLIED_DIRECTIONS.LEFT_OR_UP
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match _modifier.modifier_type:
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StateModifierMovement.SUB_TYPE.NEGATIVE_CONSTRAINT:
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var adjusted_move_speed = base_move_speed.x + _modifier.horizontal_speed
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## We crossed the zero from the base
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if sign(adjusted_move_speed) != sign(base_move_speed.x):
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base_move_speed.x = 0.0
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else:
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base_move_speed.x = adjusted_move_speed
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var adjusted_accel = base_move_acceleration.x + _modifier.horizontal_acceleration
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if sign(adjusted_accel) != sign(base_move_acceleration.x):
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base_move_acceleration.x = 0.0
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else:
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base_move_acceleration.x = adjusted_accel
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##TODO: Um, modifiers are a little weirder for this
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#move_speed_modifier.x += _modifier.horizontal_speed_offset
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var speed_differance = base_move_speed.x + (move_speed_modifier.x + _modifier.horizontal_speed_offset)
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if sign(speed_differance) != sign(base_move_speed.x) and base_move_speed.x != 0:
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## Add the inverse of the modifier instead
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move_speed_modifier.x += speed_differance * - 1
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else:
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move_speed_modifier.x += _modifier.horizontal_speed_offset
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move_speed_modifier_acceleration.x += _modifier.horizontal_speed_offset_acceleration
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move_speed_modifier.y += _modifier.vertical_speed_offset
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move_speed_modifier_acceleration.y += _modifier.vertical_speed_offset_acceleration
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_:
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base_move_speed.x += _modifier.horizontal_speed
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base_move_acceleration.x += _modifier.horizontal_acceleration
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move_speed_modifier.x += _modifier.horizontal_speed_offset
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move_speed_modifier_acceleration.x += _modifier.horizontal_speed_offset_acceleration
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base_move_speed.y += _modifier.vertical_speed
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base_move_acceleration.y += _modifier.vertical_acceleration
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move_speed_modifier.y += _modifier.vertical_speed_offset
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move_speed_modifier_acceleration.y += _modifier.vertical_speed_offset_acceleration
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UiManager.debug_text = ( #"H_Speed x Dir: " + str(h_speed) + str('duh') +
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"BaseSpeed Fm:{0} To:{1}".format({"0":"%5.2f" % base_move_speed.x, "1":"%5.2f" % base_move_speed.y}) +
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"\nSpeedMod Fm:{0} To:{1}".format({"0":"%5.2f" % move_speed_modifier.x, "1":"%5.2f" % move_speed_modifier.y}) +
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"\nMoveAccel: {0}, {1}".format({"0":"%4.1f" % base_move_acceleration.x, "1":"%4.1f" % base_move_acceleration.y}) +
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"\nType: " + str(_modifier.modifier_type)
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)
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# var movement_params :Dictionary = {
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# "_base_h_move_speed" : _state.horizontal_speed,
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# "_base_h_move_acceleration" : _state.horizontal_acceleration,
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# "_base_h_move_speed_modifier" : _state.horizontal_speed_offset,
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# "_base_h_move_modifier_move_acceleration" : _state.horizontal_speed_offset_acceleration,
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# "_jerk_factor" : _state.jerk_factor,
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# "_gravity" : _state.gravity
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# }
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