Attempt2/src/Interactables/ItemPickup.gd
2025-04-09 21:15:27 -07:00

34 lines
790 B
GDScript3

class_name ItemPickup
extends Interactable
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
export var item :Resource
export var count :int = 1
# Called when the node enters the scene tree for the first time.
func _ready():
assert( item is Item, "Proper Item resourse type not given " + self.name)
if item is Item:
if item.in_game_sprite != null:
var anim_sprite = AnimatedSprite.new()
anim_sprite.frames = item.in_game_sprite
add_child(anim_sprite)
anim_sprite.play()
elif item.inventory_icon != null:
var sprite = Sprite.new()
sprite.texture = item.inventory_icon
add_child(sprite)
func trigger_interaction():
queue_free()
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass