34 lines
790 B
GDScript3
34 lines
790 B
GDScript3
class_name ItemPickup
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extends Interactable
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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export var item :Resource
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export var count :int = 1
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# Called when the node enters the scene tree for the first time.
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func _ready():
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assert( item is Item, "Proper Item resourse type not given " + self.name)
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if item is Item:
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if item.in_game_sprite != null:
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var anim_sprite = AnimatedSprite.new()
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anim_sprite.frames = item.in_game_sprite
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add_child(anim_sprite)
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anim_sprite.play()
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elif item.inventory_icon != null:
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var sprite = Sprite.new()
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sprite.texture = item.inventory_icon
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add_child(sprite)
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func trigger_interaction():
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queue_free()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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