[gd_resource type="Resource" load_steps=2 format=2] [ext_resource path="res://lib/classes/state_modifier_movement.gd" type="Script" id=1] [resource] resource_local_to_scene = true resource_name = "ice" script = ExtResource( 1 ) modifier_type = 0 name = "ice_or_something" timeout_seconds = 0.0 direction = 0 speed_start = Vector2( -20, 1.36422e-12 ) speed_end = Vector2( 0, 0 ) min_acceleration = Vector2( 30, 1.36422e-12 ) acceleration = Vector2( -250, 1.36422e-12 ) max_acceleration = Vector2( 0, 0 ) gravity = 0 only_grounded = true processing_mode = 1