extends Area2D export var modifier :Resource var modifier_type = 0 export var modifier_name :String = '' var animation_name: String = '' # Not using this one var timeout_seconds: float = 0.0 # Not doing timeout based ones yet either. export var directional_modifier: bool = false export var move_speed: float = 0.0 export var move_acceleration: float = 0.0 export var move_speed_modifier: float = 0.0 export var move_modifier_move_acceleration: float = 0.0 export var jerk_factor: float = 0 export var gravity_modifier: int = 0 #var state_timeout: Timer # Declare member variables here. Examples: # var a = 2 # var b = "text" #var modifier :StateModifier #var modifier_properties: ModifierProperties # Called when the node enters the scene tree for the first time. func _ready(): assert(modifier is StateModifier) # modifier = StateModifier.new() # modifier.ready( modifier_name, animation_name , modifier.TYPE.NONE, timeout_seconds) # modifier.modifier_properties = ModifierProperties.new( move_speed, # gravity_modifier, # move_acceleration, # move_speed_modifier, # move_modifier_move_acceleration, # jerk_factor) print("Debug Direction property shy are you stopid?! ", directional_modifier) modifier.modifier_properties.directional_modifier = directional_modifier func _on_Modifier_Component_body_entered(body): var colliding_node = body if colliding_node.has_node("Modifier_Receiver"): colliding_node.get_node("Modifier_Receiver").register_modifier(modifier) func _on_Modifier_Component_body_exited(body): var colliding_node = body if colliding_node.has_node("Modifier_Receiver"): colliding_node.get_node("Modifier_Receiver").remove_modifier(modifier)