[gd_scene load_steps=6 format=2] [ext_resource path="res://lib/classes/animated_sprite_state_receiver.gd" type="Script" id=1] [ext_resource path="res://lib/classes/state_machine.gd" type="Script" id=2] [ext_resource path="res://lib/classes/audiostreamplayer_state_receiver.gd" type="Script" id=3] [ext_resource path="res://lib/classes/movement_state_receiver.gd" type="Script" id=5] [ext_resource path="res://lib/classes/actor.gd" type="Script" id=8] [node name="ActorTemplate" type="KinematicBody2D"] collision_layer = 2 script = ExtResource( 8 ) [node name="Movement_StateMachine" type="Node" parent="."] script = ExtResource( 2 ) [node name="AnimatedSprite_StateReceiver" type="AnimatedSprite" parent="."] script = ExtResource( 1 ) __meta__ = { "_aseprite_wizard_config_": { "layer": "", "o_ex_p": "-.*", "o_folder": "", "o_name": "", "only_visible": true, "op_exp": true, "sf_name": "", "slice": "", "source": "" } } callable_state_machine = NodePath("../Movement_StateMachine") [node name="Movement_StateReceiver" type="Node" parent="."] script = ExtResource( 5 ) callable_state_machine = NodePath("../Movement_StateMachine") [node name="AudioStreamPlayer_StateReceiver" type="AudioStreamPlayer" parent="."] script = ExtResource( 3 ) callable_state_machine = NodePath("../Movement_StateMachine")