[gd_resource type="Resource" load_steps=2 format=2] [ext_resource path="res://lib/classes/state_animated_actor.gd" type="Script" id=1] [resource] resource_local_to_scene = true resource_name = "attack_punch" script = ExtResource( 1 ) debug_state = false timeout_seconds = 0.0 name = "attack_punch" horizontal_speed = 1.36422e-12 horizontal_acceleration = 0.0 horizontal_speed_offset = 0.0 horizontal_speed_offset_acceleration = 0.0 jerk_factor = 0.0 vertical_speed = 0.0 vertical_acceleration = 0.0 vertical_speed_offset = 0.0 vertical_speed_offset_acceleration = 0.0 horizontal_jerk_factor = 1.0 vertical_jerk_factor = 1.0 preserve_inertia = true is_grounded = true animation_sequence = [ "attack-punch" ]