class_name StateModifierMovement extends StateModifier ## Movement Modifiers var horizontal_speed: float = 0 var horizontal_acceleration: float = 0 ## Movement Speed Offsets (Positive or Negative) var horizontal_speed_offset: float = 0 ## Applies only if offset applies var horizontal_speed_offset_acceleration: float = 0 var jerk_factor: float = 0 var gravity: int = 0 func _to_string(): return "StateModifierMovement" func reset(): .reset() horizontal_speed = 0 horizontal_acceleration = 0 ## Movement Speed Offsets (Positive or Negative) horizontal_speed_offset = 0 ## Applies only if offset applies horizontal_speed_offset_acceleration = 0 jerk_factor = 0 func copy(_copy_state: StateModifier): .copy(_copy_state) if _copy_state.to_string() == "StateModifierMovement": _copy_state.horizontal_speed = horizontal_speed _copy_state.horizontal_acceleration = horizontal_acceleration func merge(_merge_from_modifier: StateModifier): .merge(_merge_from_modifier) if _merge_from_modifier.to_string() == "StateModifierMovement": horizontal_speed += _merge_from_modifier.horizontal_speed horizontal_acceleration += _merge_from_modifier.horizontal_acceleration horizontal_speed_offset += _merge_from_modifier.horizontal_speed_offset horizontal_speed_offset_acceleration += _merge_from_modifier.horizontal_speed_offset_acceleration