extends %BASE% # Declare member variables here. Examples: # var a%INT_TYPE% = 2 # var b%STRING_TYPE% = "text" # Called when the node enters the scene tree. # you do not normally need to define this for Actor # func _ready()%VOID_RETURN%: # pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. # you do not normally need to define this for Actor #func _process(delta%FLOAT_TYPE%)%VOID_RETURN%: # pass # Attach any number of signals from children nodes here. # It's a good idea to define component signals here then call functions # from other components.