[gd_scene load_steps=13 format=2] [ext_resource path="res://lib/templates/Actor/ActorTemplate.tscn" type="PackedScene" id=1] [ext_resource path="res://assets/actors/players/playerE/PlayerE_SpriteFrames.tres" type="SpriteFrames" id=2] [ext_resource path="res://src/actors/players/playerE/PlayerE.gd" type="Script" id=3] [ext_resource path="res://src/actors/players/playerE/states/idle.tres" type="Resource" id=4] [ext_resource path="res://src/actors/players/playerE/PlayerE-AnimatedSprite_StateReceiver.gd" type="Script" id=5] [ext_resource path="res://src/actors/players/playerE/PlayerE-Movement_StateReceiver.gd" type="Script" id=6] [ext_resource path="res://lib/classes/state_animated_actor.gd" type="Script" id=7] [ext_resource path="res://src/actors/players/playerE/states/jump.tres" type="Resource" id=8] [ext_resource path="res://src/actors/players/playerE/states/fall.tres" type="Resource" id=9] [sub_resource type="Resource" id=3] resource_name = "move" script = ExtResource( 7 ) debug_state = false timeout_seconds = 0.0 name = "move" move_speed = 90.0 move_acceleration = 0.0 move_speed_modifier = 0.0 move_modifier_move_acceleration = 0.0 jerk_factor = 0.0 animation_sequence = [ "run" ] [sub_resource type="Resource" id=4] resource_local_to_scene = true resource_name = "land" script = ExtResource( 7 ) debug_state = false timeout_seconds = 0.0 name = "land" move_speed = 30.0 move_acceleration = 0.0 move_speed_modifier = 0.0 move_modifier_move_acceleration = 0.0 jerk_factor = 0.0 animation_sequence = [ "land" ] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 7, 14 ) [node name="PlayerE" instance=ExtResource( 1 )] script = ExtResource( 3 ) actor_type = "Player" [node name="Movement_StateMachine" parent="." index="0"] starting_state_name = "idle" states = [ ExtResource( 4 ), ExtResource( 9 ), SubResource( 3 ), ExtResource( 8 ), SubResource( 4 ) ] [node name="AnimatedSprite_StateReceiver" parent="." index="1"] frames = ExtResource( 2 ) script = ExtResource( 5 ) __meta__ = { "_aseprite_wizard_config_": { "layer": "", "o_ex_p": "-.*", "o_folder": "res://assets/actors/players/playerE", "o_name": "pull", "only_visible": true, "op_exp": true, "sf_name": "PlayerE_SpriteFrames", "slice": "", "source": "/home/relay01/Assets/Library/Asset Packs 1-5/Asset Packs 1-4 (final)/Asset Pack-V2/Pull/player pull 48x48.aseprite" } } [node name="Movement_StateReceiver" parent="." index="2"] script = ExtResource( 6 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="." index="4"] position = Vector2( 0, 2 ) shape = SubResource( 1 )