extends Node export(String) var body_entered_function = "" var call_function: FuncRef # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): if body_entered_function: call_function = funcref(owner, body_entered_function) #call_function.call_func() # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func on_body_entered(sender): print("Receiving call from " + sender.name) if body_entered_function: call_function.call_func(sender)