class_name PlayerData extends Resource # Declare member variables here. Examples: var player_position: Vector2 var player_health: int var player_stamina: int var player_inventory: InventoryManager # Called when the node enters the scene tree for the first time. #func _ready(): # pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass