extends Node ## This singleton sits in the middle allowing multiple game areas to call and # manipulate the UI enum UI_PANES {OFF, HUD, DIALOG} var dialog_text = 'foo' var dialog_portrait = preload("res://icon.png") var current_pane = UI_PANES.OFF var debug_text :String # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # debug_text = '' # for _player_id in NetworkManager.get_player_ids(): # debug_text += str(_player_id) + '\n'