[gd_scene load_steps=12 format=2] [ext_resource path="res://src/classes/camera_guide.gd" type="Script" id=1] [ext_resource path="res://src/Camera2D.gd" type="Script" id=2] [ext_resource path="res://src/levels/TestBox.tscn" type="PackedScene" id=3] [ext_resource path="res://src/ui/scene_transition.tscn" type="PackedScene" id=4] [ext_resource path="res://src/ui/HUD.tscn" type="PackedScene" id=5] [ext_resource path="res://settings.tres" type="Resource" id=6] [ext_resource path="res://src/Main.gd" type="Script" id=7] [ext_resource path="res://src/ui/lobby.tscn" type="PackedScene" id=9] [sub_resource type="Shader" id=2] code = "shader_type canvas_item; uniform vec2 cam_offset = vec2(0.0,0.0); void vertex() { VERTEX += cam_offset; }" [sub_resource type="ShaderMaterial" id=3] shader = SubResource( 2 ) shader_param/cam_offset = Vector2( 0, 0 ) [sub_resource type="RectangleShape2D" id=4] extents = Vector2( 160, 90 ) [node name="Main" type="Node2D"] script = ExtResource( 7 ) starting_level = ExtResource( 3 ) player_hud = ExtResource( 5 ) game_settings = ExtResource( 6 ) [node name="MusicPlayer" type="AudioStreamPlayer" parent="."] [node name="ViewportContainer" type="ViewportContainer" parent="."] material = SubResource( 3 ) margin_right = 322.0 margin_bottom = 182.0 rect_scale = Vector2( 2, 2 ) [node name="Viewport" type="Viewport" parent="ViewportContainer"] unique_name_in_owner = true size = Vector2( 320, 180 ) handle_input_locally = false usage = 0 render_target_update_mode = 3 [node name="Lobby" parent="ViewportContainer/Viewport" instance=ExtResource( 9 )] visible = false [node name="SceneTransition" parent="ViewportContainer/Viewport" instance=ExtResource( 4 )] [node name="Camera2D" type="Camera2D" parent="ViewportContainer/Viewport"] unique_name_in_owner = true position = Vector2( 160, 90 ) current = true script = ExtResource( 2 ) tracking_node_path = NodePath("../CameraGuide") [node name="CameraGuide" type="KinematicBody2D" parent="ViewportContainer/Viewport"] unique_name_in_owner = true position = Vector2( 160, 90 ) collision_layer = 0 collision_mask = 256 script = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="ViewportContainer/Viewport/CameraGuide"] visible = false shape = SubResource( 4 ) one_way_collision = true