class_name StateMachineAnimatedActor extends StateMachine ## I'm not sure I need a subtype anymore func _ready(): print ("ready animactor state machine.") for s in states: print ("sname: ", s.name) var this_state = s if this_state is StateAnimatedActor: print("Adding state ", this_state.name) #check for empty state name if this_state.name != '': #check for unique state name if !(states_index.has(this_state.name)): # call setup this_state.setup() if debug_state_machine: print("Initializing State Node: ", s) this_state.debug_state = true if this_state.state_timeout != null: add_child(this_state.state_timeout) # Add to state index states_index[this_state.name] = this_state else: push_error("Multiple states with same name in: ") else: print("State missing name in: " ) if states_index.has(starting_state_name): change_state(states_index[starting_state_name]) else: push_error("State machine cannot find starting state: " + starting_state_name)