class_name HealthComponent extends Node export var max_health: int = 0 onready var health :int = max_health signal health_depleted() func take_damage(damage_amount :int): if damage_amount < 0: print("ERROR: Only positive numbers in health component functions.") health -= damage_amount if health <= 0: emit_signal("health_depleted") health = 0 func heal(heal_amount :int): if heal_amount < 0: print("ERROR: Only positive numbers in health component functions.") return health += heal_amount if health > max_health: health = max_health