[gd_scene load_steps=36 format=2] [ext_resource path="res://lib/parent_scenes/actor.tscn" type="PackedScene" id=1] [ext_resource path="res://assets/actors/players/playerE/PlayerE_SpriteFrames.tres" type="SpriteFrames" id=2] [ext_resource path="res://src/actors/players/playerE/PlayerE.gd" type="Script" id=3] [ext_resource path="res://src/actors/players/playerE/states/idle.tres" type="Resource" id=4] [ext_resource path="res://src/actors/players/playerE/PlayerE-AnimatedSprite_StateReceiver.gd" type="Script" id=5] [ext_resource path="res://src/actors/players/playerE/PlayerE-Movement_StateReceiver.gd" type="Script" id=6] [ext_resource path="res://src/actors/players/playerE/states/move.tres" type="Resource" id=7] [ext_resource path="res://src/actors/players/playerE/states/jump.tres" type="Resource" id=8] [ext_resource path="res://src/actors/players/playerE/states/fall.tres" type="Resource" id=9] [ext_resource path="res://src/actors/players/playerE/states/attack_sword.tres" type="Resource" id=10] [ext_resource path="res://src/actors/players/playerE/states/attack_shoot.tres" type="Resource" id=11] [ext_resource path="res://src/actors/players/playerE/states/land.tres" type="Resource" id=12] [ext_resource path="res://src/actors/players/playerE/states/roll.tres" type="Resource" id=13] [ext_resource path="res://src/actors/players/playerE/states/crouch.tres" type="Resource" id=14] [ext_resource path="res://src/actors/players/playerE/states/crouch_move.tres" type="Resource" id=15] [ext_resource path="res://lib/components/Hurtbox_Component.tscn" type="PackedScene" id=16] [ext_resource path="res://lib/components/Health_Component.tscn" type="PackedScene" id=17] [ext_resource path="res://lib/classes/state_animated_actor.gd" type="Script" id=18] [ext_resource path="res://src/actors/players/playerE/states/ledge_grab.tres" type="Resource" id=19] [ext_resource path="res://src/actors/players/playerE/states/ledge_climb.tres" type="Resource" id=20] [ext_resource path="res://lib/templates/Interactable/Interactable_Receiver.gd" type="Script" id=21] [ext_resource path="res://src/actors/players/playerE/states/enter_right.tres" type="Resource" id=22] [ext_resource path="res://src/actors/players/playerE/states/climb.tres" type="Resource" id=23] [ext_resource path="res://lib/classes/sound_effect_state_frame.gd" type="Script" id=24] [ext_resource path="res://assets_tmp/SE/tap.wav" type="AudioStream" id=25] [ext_resource path="res://assets_tmp/SE/land.wav" type="AudioStream" id=26] [ext_resource path="res://src/actors/players/playerE/states/attack_punch.tres" type="Resource" id=27] [ext_resource path="res://src/components/PewMachine.tscn" type="PackedScene" id=28] [ext_resource path="res://lib/components/Stamina_Component.tscn" type="PackedScene" id=29] [sub_resource type="Resource" id=3] resource_local_to_scene = true resource_name = "hurt" script = ExtResource( 18 ) debug_state = false timeout_seconds = 2.0 name = "hurt" horizontal_speed = 20.0 horizontal_acceleration = 0.0 horizontal_speed_offset = 0.0 horizontal_speed_offset_acceleration = 0.0 jerk_factor = 0.0 animation_sequence = [ "hurt" ] [sub_resource type="Resource" id=4] resource_name = "move_0" script = ExtResource( 24 ) state_name = "move" frame_number = 0 sound_effect_type = 0 sound = ExtResource( 25 ) [sub_resource type="Resource" id=5] resource_name = "move_4" script = ExtResource( 24 ) state_name = "move" frame_number = 4 sound_effect_type = 0 sound = ExtResource( 25 ) [sub_resource type="Resource" id=6] resource_name = "land_0" script = ExtResource( 24 ) state_name = "land" frame_number = 0 sound_effect_type = 0 sound = ExtResource( 26 ) [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 7, 14 ) [sub_resource type="RectangleShape2D" id=2] extents = Vector2( 9, 15 ) [node name="PlayerE" instance=ExtResource( 1 )] script = ExtResource( 3 ) actor_type = "Player" player_number = 1 [node name="Movement_StateMachine" parent="." index="0"] starting_state_name = "idle" states = [ ExtResource( 4 ), ExtResource( 9 ), ExtResource( 7 ), ExtResource( 8 ), ExtResource( 12 ), ExtResource( 11 ), ExtResource( 10 ), ExtResource( 13 ), ExtResource( 14 ), ExtResource( 15 ), SubResource( 3 ), ExtResource( 19 ), ExtResource( 20 ), ExtResource( 22 ), ExtResource( 23 ), ExtResource( 27 ) ] [node name="AnimatedSprite_StateReceiver" parent="." index="1"] frames = ExtResource( 2 ) animation = "attack-shoot" script = ExtResource( 5 ) __meta__ = { "_aseprite_wizard_config_": { "layer": "", "o_ex_p": "-.*", "o_folder": "res://assets/actors/players/playerE", "o_name": "run-shoot", "only_visible": true, "op_exp": true, "sf_name": "PlayerE_SpriteFrames", "slice": "", "source": "/home/relay01/Assets/Library/Asset Packs 1-5/Asset Packs 1-4 (final)/Asset Pack-V4/Player Running Shooting-Running Aiming/Player Running Shooting and Running Aiming 48x48.aseprite" } } [node name="Movement_StateReceiver" parent="." index="2"] script = ExtResource( 6 ) [node name="LedgeDetector" type="RayCast2D" parent="." index="3"] modulate = Color( 0, 1, 0, 1 ) position = Vector2( 8, -10 ) enabled = true cast_to = Vector2( 1.36422e-12, -1 ) [node name="WallDetector" type="RayCast2D" parent="." index="4"] modulate = Color( 0, 1, 0, 1 ) position = Vector2( 6, -16 ) enabled = true cast_to = Vector2( 4, 4 ) [node name="LadderDetector" type="RayCast2D" parent="." index="5"] modulate = Color( 0, 1, 0, 1 ) enabled = true cast_to = Vector2( 1.36422e-12, 20 ) collision_mask = 1024 collide_with_areas = true collide_with_bodies = false [node name="AudioStreamPlayer_StateReceiver" parent="." index="6"] sound_effects = [ SubResource( 4 ), SubResource( 5 ), SubResource( 6 ) ] [node name="CollisionShape2D" type="CollisionShape2D" parent="." index="7"] position = Vector2( 0, 2 ) shape = SubResource( 1 ) [node name="Health_Component" parent="." index="8" instance=ExtResource( 17 )] unique_name_in_owner = true max_health = 100 [node name="Stamina_Component" parent="." index="9" instance=ExtResource( 29 )] unique_name_in_owner = true max_stamina = 50 recovery_rate = 12 [node name="Hurtbox_Component" parent="." index="10" instance=ExtResource( 16 )] collision_layer = 16 collision_mask = 128 hurtbox_entered_function = "hit_Receiver" [node name="CollisionShape2D" type="CollisionShape2D" parent="Hurtbox_Component" index="0"] modulate = Color( 0, 0, 1, 1 ) position = Vector2( -1, 2 ) shape = SubResource( 2 ) [node name="Interactable_Receiver" type="Node" parent="." index="11"] script = ExtResource( 21 ) interactable_parent_callback = "touch_the_thing" [node name="PewMachine" parent="." index="12" instance=ExtResource( 28 )] [connection signal="state_changed" from="Movement_StateMachine" to="." method="_on_Movement_StateMachine_state_changed"]