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No commits in common. "ae3da7a4689f5a4ecdf003a697212d9162e3e943" and "c17289f385bd005cf078cee3d53c652df17e97bd" have entirely different histories.

8 changed files with 56 additions and 506 deletions

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@ -1,8 +1,13 @@
[gd_scene load_steps=6 format=2] [gd_scene load_steps=12 format=2]
[ext_resource path="res://src/actors/players/playerE/PlayerE.tscn" type="PackedScene" id=1]
[ext_resource path="res://src/levels/TestBox.tscn" type="PackedScene" id=2]
[ext_resource path="res://src/ui/HUD.tscn" type="PackedScene" id=3]
[ext_resource path="res://src/ui/scene_transition.tscn" type="PackedScene" id=4] [ext_resource path="res://src/ui/scene_transition.tscn" type="PackedScene" id=4]
[ext_resource path="res://src/classes/camera_guide.gd" type="Script" id=5]
[ext_resource path="res://src/Camera2D.gd" type="Script" id=6]
[ext_resource path="res://src/Main.gd" type="Script" id=7] [ext_resource path="res://src/Main.gd" type="Script" id=7]
[ext_resource path="res://src/ui/lobby.tscn" type="PackedScene" id=9] [ext_resource path="res://assets/items/mushroom_icon.png" type="Texture" id=8]
[sub_resource type="Shader" id=2] [sub_resource type="Shader" id=2]
code = "shader_type canvas_item; code = "shader_type canvas_item;
@ -17,6 +22,9 @@ void vertex() {
shader = SubResource( 2 ) shader = SubResource( 2 )
shader_param/cam_offset = Vector2( 0, 0 ) shader_param/cam_offset = Vector2( 0, 0 )
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 160, 90 )
[node name="Main" type="Node2D"] [node name="Main" type="Node2D"]
script = ExtResource( 7 ) script = ExtResource( 7 )
@ -34,6 +42,41 @@ size = Vector2( 320, 180 )
handle_input_locally = false handle_input_locally = false
render_target_update_mode = 3 render_target_update_mode = 3
[node name="Lobby" parent="ViewportContainer/Viewport" instance=ExtResource( 9 )]
[node name="SceneTransition" parent="ViewportContainer/Viewport" instance=ExtResource( 4 )] [node name="SceneTransition" parent="ViewportContainer/Viewport" instance=ExtResource( 4 )]
[node name="TestBox" parent="ViewportContainer/Viewport" instance=ExtResource( 2 )]
__meta__ = {
"_edit_lock_": true
}
[node name="PlayerE" parent="ViewportContainer/Viewport" instance=ExtResource( 1 )]
position = Vector2( 112, 56 )
[node name="PlayerE2" parent="ViewportContainer/Viewport" instance=ExtResource( 1 )]
position = Vector2( 112, 56 )
player_number = 2
[node name="UI_Layer" parent="ViewportContainer/Viewport" instance=ExtResource( 3 )]
[node name="CameraGuide" type="KinematicBody2D" parent="ViewportContainer/Viewport"]
unique_name_in_owner = true
position = Vector2( 160, 90 )
collision_layer = 0
collision_mask = 256
script = ExtResource( 5 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="ViewportContainer/Viewport/CameraGuide"]
visible = false
shape = SubResource( 1 )
one_way_collision = true
[node name="Camera2D" type="Camera2D" parent="ViewportContainer/Viewport"]
unique_name_in_owner = true
position = Vector2( 160, 90 )
current = true
script = ExtResource( 6 )
tracking_node_path = NodePath("../CameraGuide")
[node name="MushroomIcon" type="Sprite" parent="ViewportContainer/Viewport"]
position = Vector2( 60, 160 )
texture = ExtResource( 8 )

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@ -11,7 +11,7 @@ onready var current_music_track :AudioStream
onready var viewport_container = get_node("/root/Main/ViewportContainer") #$ViewportContainer onready var viewport_container = get_node("/root/Main/ViewportContainer") #$ViewportContainer
onready var viewport = get_node("/root/Main/ViewportContainer/Viewport") # $ViewportContainer/Viewport onready var viewport = get_node("/root/Main/ViewportContainer/Viewport") # $ViewportContainer/Viewport
onready var camera_guide :CameraGuide = get_node("/root/Main/ViewportContainer/Viewport/World/CameraGuide") onready var camera_guide :CameraGuide = get_node("/root/Main/ViewportContainer/Viewport/CameraGuide")
func change_music_track(_music_track :AudioStream ): func change_music_track(_music_track :AudioStream ):
if current_music_track != _music_track: if current_music_track != _music_track:
@ -38,16 +38,16 @@ func change_level(_level_name :String, _position_name :String):
var new_level = load("res://src/levels/" + _level_name + ".tscn" ).instance() var new_level = load("res://src/levels/" + _level_name + ".tscn" ).instance()
#print (get_tree().get_root().get_children()) #print (get_tree().get_root().get_children())
for l in get_node("/root/Main/ViewportContainer/Viewport/World").get_children(): for l in get_node("/root/Main/ViewportContainer/Viewport").get_children():
#print (get_node("/root/Main").get_children()) #print (get_node("/root/Main").get_children())
if l is Level: if l is Level:
camera_guide.disable_tracking() camera_guide.disable_tracking()
SceneTransition.transition_dissolve("foo") SceneTransition.transition_dissolve("foo")
yield(SceneTransition,"done") yield(SceneTransition,"done")
print(l) print(l)
get_node("/root/Main/ViewportContainer/Viewport/World").remove_child(l) get_node("/root/Main/ViewportContainer/Viewport").remove_child(l)
get_node("/root/Main/ViewportContainer/Viewport/World").add_child(new_level) get_node("/root/Main/ViewportContainer/Viewport").add_child(new_level)
get_node("/root/Main/ViewportContainer/Viewport/World").move_child(new_level,1) get_node("/root/Main/ViewportContainer/Viewport").move_child(new_level,1)
##TODO: Probably set start position ##TODO: Probably set start position
if new_level.entrances.has(_position_name): if new_level.entrances.has(_position_name):
player_start_position = new_level.entrances[_position_name].transform.origin player_start_position = new_level.entrances[_position_name].transform.origin

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@ -1,188 +0,0 @@
extends Node
# Signals to let lobby GUI know what's going on.
signal player_list_changed()
signal connection_failed()
signal connection_succeeded()
signal game_ended()
signal game_error(what)
# Default game server port. Can be any number between 1024 and 49151.
# Not on the list of registered or common ports as of November 2020:
# https://en.wikipedia.org/wiki/List_of_TCP_and_UDP_port_numbers
const DEFAULT_PORT = 10567
# Max number of players.
const MAX_PEERS = 4
var peer = null
# Name for my player.
var player_name = "The Warrior"
# Names for remote players in id:name format.
var players = {}
var players_ready = []
func _ready():
get_tree().connect("network_peer_connected", self, "_player_connected")
get_tree().connect("network_peer_disconnected", self,"_player_disconnected")
get_tree().connect("connected_to_server", self, "_connected_ok")
get_tree().connect("connection_failed", self, "_connected_fail")
get_tree().connect("server_disconnected", self, "_server_disconnected")
# Callback from SceneTree.
func _player_connected(id):
# Registration of a client beings here, tell the connected player that we are here.
rpc_id(id, "register_player", player_name)
# Callback from SceneTree.
func _player_disconnected(id):
if has_node("/root/Main"): # Game is in progress.
if get_tree().is_network_server():
emit_signal("game_error", "Player " + players[id] + " disconnected")
end_game()
else: # Game is not in progress.
# Unregister this player.
unregister_player(id)
# Callback from SceneTree, only for clients (not server).
func _connected_ok():
# We just connected to a server
emit_signal("connection_succeeded")
# Callback from SceneTree, only for clients (not server).
func _server_disconnected():
emit_signal("game_error", "Server disconnected")
end_game()
# Callback from SceneTree, only for clients (not server).
func _connected_fail():
get_tree().set_network_peer(null) # Remove peer
emit_signal("connection_failed")
# Lobby management functions.
remote func register_player(new_player_name):
var id = get_tree().get_rpc_sender_id()
print(id)
players[id] = new_player_name
emit_signal("player_list_changed")
func unregister_player(id):
players.erase(id)
emit_signal("player_list_changed")
remote func pre_start_game(spawn_points):
# Change scene.
var world = load("res://src/levels/TestBox.tscn").instance()
get_tree().get_root().get_node("/root/Main/ViewportContainer/Viewport").add_child(world)
get_tree().get_root().get_node("/root/Main/ViewportContainer/Viewport/Lobby").hide()
var player_scene = load("res://src/actors/players/playerE/PlayerE.tscn")
for p_id in spawn_points:
#var spawn_pos = world.get_node("SpawnPoints/" + str(spawn_points[p_id])).position
var player = player_scene.instance()
player.set_name(str(p_id)) # Use unique ID as node name.
#player.position=spawn_pos
player.set_network_master(p_id) #set unique id as master.
# We don't yet use a player name like a node yet
# if p_id == get_tree().get_network_unique_id():
# # If node for this peer id, set name.
# player.set_player_name(player_name)
# else:
# # Otherwise set name from peer.
# player.set_player_name(players[p_id])
world.get_node("/root/Main/ViewportContainer/Viewport/World").add_child(player)
#world.get_node("Players").add_child(player)
# # Set up score.
# world.get_node("Score").add_player(get_tree().get_network_unique_id(), player_name)
# for pn in players:
# world.get_node("Score").add_player(pn, players[pn])
if not get_tree().is_network_server():
# Tell server we are ready to start.
rpc_id(1, "ready_to_start", get_tree().get_network_unique_id())
elif players.size() == 0:
post_start_game()
remote func post_start_game():
get_tree().set_pause(false) # Unpause and unleash the game!
remote func ready_to_start(id):
assert(get_tree().is_network_server())
if not id in players_ready:
players_ready.append(id)
if players_ready.size() == players.size():
for p in players:
rpc_id(p, "post_start_game")
post_start_game()
func host_game(new_player_name):
player_name = new_player_name
peer = NetworkedMultiplayerENet.new()
peer.create_server(DEFAULT_PORT, MAX_PEERS)
get_tree().set_network_peer(peer)
func join_game(ip, new_player_name):
player_name = new_player_name
peer = NetworkedMultiplayerENet.new()
peer.create_client(ip, DEFAULT_PORT)
get_tree().set_network_peer(peer)
func get_player_list():
return players.values()
func get_player_name():
return player_name
func begin_game():
assert(get_tree().is_network_server())
# Create a dictionary with peer id and respective spawn points, could be improved by randomizing.
var spawn_points = {}
spawn_points[1] = 0 # Server in spawn point 0.
var spawn_point_idx = 1
for p in players:
spawn_points[p] = spawn_point_idx
spawn_point_idx += 1
# Call to pre-start game with the spawn points.
for p in players:
rpc_id(p, "pre_start_game", spawn_points)
pre_start_game(spawn_points)
func end_game():
if has_node("/root/Main/ViewportContainer/Viewport/World"): # Game is in progress.
# End it
get_node("/root/Main/ViewportContainer/Viewport/World").queue_free()
emit_signal("game_ended")
players.clear()

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@ -205,7 +205,6 @@ animation/layers/only_include_visible_layers_by_default=true
PlayerInfo="*res://lib/singleton_autoloads/PlayerInfo.gd" PlayerInfo="*res://lib/singleton_autoloads/PlayerInfo.gd"
UiManager="*res://lib/singleton_autoloads/UIManager.gd" UiManager="*res://lib/singleton_autoloads/UIManager.gd"
LevelInfo="*res://lib/singleton_autoloads/LevelInfo.gd" LevelInfo="*res://lib/singleton_autoloads/LevelInfo.gd"
NetworkManager="*res://lib/singleton_autoloads/NetworkManager.gd"
[debug] [debug]

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@ -1,37 +0,0 @@
[gd_scene load_steps=7 format=2]
[ext_resource path="res://src/classes/camera_guide.gd" type="Script" id=1]
[ext_resource path="res://src/actors/players/playerE/PlayerE.tscn" type="PackedScene" id=2]
[ext_resource path="res://src/Camera2D.gd" type="Script" id=3]
[ext_resource path="res://src/ui/HUD.tscn" type="PackedScene" id=4]
[ext_resource path="res://src/levels/TestBox.tscn" type="PackedScene" id=5]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 160, 90 )
[node name="World" type="Node2D"]
[node name="UI_Layer" parent="." instance=ExtResource( 4 )]
[node name="TestBox" parent="." instance=ExtResource( 5 )]
[node name="PlayerE" parent="." instance=ExtResource( 2 )]
[node name="Camera2D" type="Camera2D" parent="."]
unique_name_in_owner = true
position = Vector2( 160, 90 )
current = true
script = ExtResource( 3 )
tracking_node_path = NodePath("../CameraGuide")
[node name="CameraGuide" type="KinematicBody2D" parent="."]
unique_name_in_owner = true
position = Vector2( 160, 90 )
collision_layer = 0
collision_mask = 256
script = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="CameraGuide"]
visible = false
shape = SubResource( 1 )
one_way_collision = true

View File

@ -15,7 +15,7 @@ func _ready():
#func _process(delta): #func _process(delta):
# pass # pass
#func _on_state_change_hurt(): func _on_state_change_hurt():
# print ("<---- Hey you called me to get hurt. Bruh.") print ("<---- Hey you called me to get hurt. Bruh.")
# transform = transform.translated(Vector2(-10,10)) transform = transform.translated(Vector2(-10,10))
# pass pass

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@ -1,94 +0,0 @@
extends Control
func _ready():
# Called every time the node is added to the scene.
NetworkManager.connect("connection_failed", self, "_on_connection_failed")
NetworkManager.connect("connection_succeeded", self, "_on_connection_success")
NetworkManager.connect("player_list_changed", self, "refresh_lobby")
NetworkManager.connect("game_ended", self, "_on_game_ended")
NetworkManager.connect("game_error", self, "_on_game_error")
# Set the player name according to the system username. Fallback to the path.
if OS.has_environment("USERNAME"):
$Connect/Name.text = OS.get_environment("USERNAME")
else:
var desktop_path = OS.get_system_dir(0).replace("\\", "/").split("/")
$Connect/Name.text = desktop_path[desktop_path.size() - 2]
func _on_host_pressed():
if $Connect/Name.text == "":
$Connect/ErrorLabel.text = "Invalid name!"
return
$Connect.hide()
$Players.show()
$Connect/ErrorLabel.text = ""
var player_name = $Connect/Name.text
NetworkManager.host_game(player_name)
refresh_lobby()
func _on_join_pressed():
if $Connect/Name.text == "":
$Connect/ErrorLabel.text = "Invalid name!"
return
var ip = $Connect/IPAddress.text
if not ip.is_valid_ip_address():
$Connect/ErrorLabel.text = "Invalid IP address!"
return
$Connect/ErrorLabel.text = ""
$Connect/Host.disabled = true
$Connect/Join.disabled = true
var player_name = $Connect/Name.text
NetworkManager.join_game(ip, player_name)
func _on_connection_success():
$Connect.hide()
$Players.show()
func _on_connection_failed():
$Connect/Host.disabled = false
$Connect/Join.disabled = false
$Connect/ErrorLabel.set_text("Connection failed.")
func _on_game_ended():
show()
$Connect.show()
$Players.hide()
$Connect/Host.disabled = false
$Connect/Join.disabled = false
func _on_game_error(errtxt):
$ErrorDialog.dialog_text = errtxt
$ErrorDialog.popup_centered_minsize()
$Connect/Host.disabled = false
$Connect/Join.disabled = false
func refresh_lobby():
var players = NetworkManager.get_player_list()
players.sort()
$Players/List.clear()
$Players/List.add_item(NetworkManager.get_player_name() + " (You)")
for p in players:
$Players/List.add_item(p)
## Only Server is allowed to press the start game button.
$Players/Start.disabled = not get_tree().is_network_server()
func _on_start_pressed():
NetworkManager.begin_game()
func _on_find_public_ip_pressed():
OS.shell_open("https://icanhazip.com/")

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@ -1,173 +0,0 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://src/ui/lobby.gd" type="Script" id=1]
[ext_resource path="res://assets/Fonts/QuinqueFive.tres" type="DynamicFont" id=2]
[node name="Lobby" type="Control"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -160.0
margin_top = -90.0
margin_right = 160.0
margin_bottom = 90.0
size_flags_horizontal = 2
size_flags_vertical = 2
script = ExtResource( 1 )
[node name="Players" type="Panel" parent="."]
visible = false
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -135.0
margin_top = -87.5
margin_right = 135.0
margin_bottom = 87.5
size_flags_horizontal = 2
size_flags_vertical = 2
[node name="Label" type="Label" parent="Players"]
margin_left = 16.0
margin_top = 17.5
margin_right = 132.0
margin_bottom = 31.5
size_flags_horizontal = 2
size_flags_vertical = 0
custom_fonts/font = ExtResource( 2 )
text = "Awaiting Players..."
[node name="Start" type="Button" parent="Players"]
margin_left = 26.0
margin_top = 140.5
margin_right = 78.0
margin_bottom = 158.5
size_flags_horizontal = 2
size_flags_vertical = 2
custom_fonts/font = ExtResource( 2 )
text = "START!"
[node name="List" type="ItemList" parent="Players"]
margin_left = 11.0
margin_top = 37.0
margin_right = 136.0
margin_bottom = 129.0
size_flags_horizontal = 2
size_flags_vertical = 2
custom_fonts/font = ExtResource( 2 )
[node name="PortForward" type="Label" parent="Players"]
margin_left = 164.0
margin_top = 23.5
margin_right = 257.0
margin_bottom = 128.5
custom_constants/line_spacing = 6
custom_fonts/font = ExtResource( 2 )
text = "If you want non-LAN clients to connect,
make sure the port 10567 in UDP
is forwarded on your router."
align = 1
autowrap = true
[node name="FindPublicIP" type="LinkButton" parent="Players"]
margin_left = 90.0
margin_top = 141.5
margin_right = 263.0
margin_bottom = 155.5
custom_fonts/font = ExtResource( 2 )
text = "Find your public IP address"
[node name="Connect" type="Panel" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -135.0
margin_top = -75.0
margin_right = 135.0
margin_bottom = 75.0
size_flags_horizontal = 2
size_flags_vertical = 2
[node name="NameLabel" type="Label" parent="Connect"]
margin_left = 14.0
margin_top = 11.0
margin_right = 56.0
margin_bottom = 25.0
size_flags_horizontal = 2
size_flags_vertical = 0
custom_fonts/font = ExtResource( 2 )
text = "Name:"
[node name="Name" type="LineEdit" parent="Connect"]
margin_left = 17.0
margin_top = 30.0
margin_right = 173.0
margin_bottom = 54.0
size_flags_horizontal = 2
size_flags_vertical = 2
custom_fonts/font = ExtResource( 2 )
text = "The Warrior"
[node name="IPLabel" type="Label" parent="Connect"]
margin_left = 15.0
margin_top = 66.0
margin_right = 57.0
margin_bottom = 80.0
size_flags_horizontal = 2
size_flags_vertical = 0
custom_fonts/font = ExtResource( 2 )
text = "IP:"
[node name="IPAddress" type="LineEdit" parent="Connect"]
margin_left = 17.0
margin_top = 85.0
margin_right = 173.0
margin_bottom = 109.0
size_flags_horizontal = 2
size_flags_vertical = 2
custom_fonts/font = ExtResource( 2 )
text = "127.0.0.1"
[node name="Host" type="Button" parent="Connect"]
margin_left = 181.0
margin_top = 31.0
margin_right = 246.0
margin_bottom = 51.0
size_flags_horizontal = 2
size_flags_vertical = 2
custom_fonts/font = ExtResource( 2 )
text = "Host"
[node name="Join" type="Button" parent="Connect"]
margin_left = 181.0
margin_top = 87.0
margin_right = 246.0
margin_bottom = 107.0
size_flags_horizontal = 2
size_flags_vertical = 2
custom_fonts/font = ExtResource( 2 )
text = "Join"
[node name="ErrorLabel" type="Label" parent="Connect"]
margin_left = 15.0
margin_top = 125.0
margin_right = 257.0
margin_bottom = 139.0
size_flags_horizontal = 2
size_flags_vertical = 0
custom_colors/font_color = Color( 0.820312, 0.291595, 0.291595, 1 )
align = 1
[node name="ErrorDialog" type="AcceptDialog" parent="."]
margin_right = 55.0
margin_bottom = 58.0
size_flags_horizontal = 2
size_flags_vertical = 2
[connection signal="pressed" from="Players/Start" to="." method="_on_start_pressed"]
[connection signal="pressed" from="Players/FindPublicIP" to="." method="_on_find_public_ip_pressed"]
[connection signal="pressed" from="Connect/Host" to="." method="_on_host_pressed"]
[connection signal="pressed" from="Connect/Join" to="." method="_on_join_pressed"]