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a3c3d2db9f
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d422ae61dd
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@ -1,18 +1,11 @@
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class_name MovementParameters
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class_name MovementParameters
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extends Reference
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extends Reference
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# Allow floats from -10 to 20 and snap the value to multiples of 0.2.
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export(PoolVector2Array) var _speed_start = PoolVector2Array([Vector2(0,0),Vector2(0,0),Vector2(0,0)])
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export(PoolVector2Array) var _speed_end = PoolVector2Array([Vector2(0,0),Vector2(0,0),Vector2(0,0)])
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export(PoolVector2Array) var _acceleration = PoolVector2Array([Vector2(0,0),Vector2(0,0),Vector2(0,0)])
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## Vector based ones for x and y
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## Vector based ones for x and y
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#export var base_move_speed :Vector2
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export var base_move_speed :Vector2
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#export var base_move_acceleration :Vector2
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export var base_move_acceleration :Vector2
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#export var move_speed_modifier :Vector2
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export var move_speed_modifier :Vector2
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#export var move_speed_modifier_acceleration :Vector2
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export var move_speed_modifier_acceleration :Vector2
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export var jerk_factor :Vector2
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export var jerk_factor :Vector2
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var gravity: int = ProjectSettings.get_setting("physics/2d/default_gravity")
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var gravity: int = ProjectSettings.get_setting("physics/2d/default_gravity")
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@ -31,25 +24,6 @@ export var debug_name :String
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# export var v_move_speed_modifier :float
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# export var v_move_speed_modifier :float
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# export var v_move_modifier_move_acceleration :float
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# export var v_move_modifier_move_acceleration :float
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func get_speed_start(direction :int) -> Vector2:
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return _speed_start[direction]
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func set_speed_start(direction :int, value :Vector2) -> void:
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_speed_start[direction] = value
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func get_speed_end(direction :int) -> Vector2:
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return _speed_end[direction]
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func set_speed_end(direction :int, value :Vector2) -> void:
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_speed_end[direction] = value
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func get_acceleration(direction :int) -> Vector2:
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return _acceleration[direction]
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func set_acceleration(direction :int, value :Vector2) -> void:
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_acceleration[direction] = value
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func modify(_movement_parameters :MovementParameters):
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func modify(_movement_parameters :MovementParameters):
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pass
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pass
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@ -62,104 +36,47 @@ func apply_state_modifier(_modifier :StateModifierMovement, _movement_direction
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#_modifier.direction == _modifier.APPLIED_DIRECTIONS.LEFT_OR_UP
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#_modifier.direction == _modifier.APPLIED_DIRECTIONS.LEFT_OR_UP
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match _modifier.modifier_type:
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match _modifier.modifier_type:
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StateModifierMovement.SUB_TYPE.NEGATIVE_CONSTRAINT:
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StateModifierMovement.SUB_TYPE.NEGATIVE_CONSTRAINT:
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# var adjusted_move_speed = base_move_speed.x + _modifier.horizontal_speed
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var adjusted_move_speed = base_move_speed.x + _modifier.horizontal_speed
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# ## We crossed the zero from the base
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## We crossed the zero from the base
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# if sign(adjusted_move_speed) != sign(base_move_speed.x):
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if sign(adjusted_move_speed) != sign(base_move_speed.x):
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# base_move_speed.x = 0.0
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base_move_speed.x = 0.0
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# else:
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# base_move_speed.x = adjusted_move_speed
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var speed :Vector2 = get_speed_start(_modifier.direction)
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var adjusted_move_speed = get_speed_start(_modifier.direction) + _modifier.speed_start
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if sign(adjusted_move_speed.x) != sign(speed.x):
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speed.x = 0.0
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else:
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else:
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speed.x = adjusted_move_speed.x
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base_move_speed.x = adjusted_move_speed
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if sign(adjusted_move_speed.y) != sign(speed.y):
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var adjusted_accel = base_move_acceleration.x + _modifier.horizontal_acceleration
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speed.y = 0.0
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if sign(adjusted_accel) != sign(base_move_acceleration.x):
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base_move_acceleration.x = 0.0
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else:
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else:
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speed.y = adjusted_move_speed.y
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base_move_acceleration.x = adjusted_accel
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set_speed_start(_modifier.direction, speed)
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speed = get_speed_end(_modifier.direction)
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adjusted_move_speed = get_speed_end(_modifier.direction) + _modifier.speed_end
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if sign(adjusted_move_speed.x) != sign(speed.x):
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speed.x = 0.0
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else:
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speed.x = adjusted_move_speed.x
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if sign(adjusted_move_speed.y) != sign(speed.y):
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speed.y = 0.0
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else:
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speed.y = adjusted_move_speed.y
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set_speed_end(_modifier.direction, speed)
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# var adjusted_accel = base_move_acceleration.x + _modifier.horizontal_acceleration
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# if sign(adjusted_accel) != sign(base_move_acceleration.x):
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# base_move_acceleration.x = 0.0
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# else:
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# base_move_acceleration.x = adjusted_accel
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var accel :Vector2 = get_acceleration(_modifier.direction)
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var adjusted_accel = get_acceleration(_modifier.direction) + _modifier.acceleration
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if sign(adjusted_accel.x) != sign(accel.x):
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accel.x = 0.0
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else:
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accel.x = adjusted_accel.x
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if sign(adjusted_accel.y) != sign(accel.y):
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accel.y = 0.0
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else:
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accel.y = adjusted_accel.y
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set_acceleration(_modifier.direction, accel)
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if (true): #DEGUG
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var foo = 2+2
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##TODO: Um, modifiers are a little weirder for this
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##TODO: Um, modifiers are a little weirder for this
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#move_speed_modifier.x += _modifier.horizontal_speed_offset
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#move_speed_modifier.x += _modifier.horizontal_speed_offset
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# var speed_differance = base_move_speed.x + (move_speed_modifier.x + _modifier.horizontal_speed_offset)
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var speed_differance = base_move_speed.x + (move_speed_modifier.x + _modifier.horizontal_speed_offset)
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# if sign(speed_differance) != sign(base_move_speed.x) and base_move_speed.x != 0:
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if sign(speed_differance) != sign(base_move_speed.x) and base_move_speed.x != 0:
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# ## Add the inverse of the modifier instead
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## Add the inverse of the modifier instead
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# move_speed_modifier.x += speed_differance * - 1
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move_speed_modifier.x += speed_differance * - 1
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# else:
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else:
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# move_speed_modifier.x += _modifier.horizontal_speed_offset
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move_speed_modifier.x += _modifier.horizontal_speed_offset
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#
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# move_speed_modifier_acceleration.x += _modifier.horizontal_speed_offset_acceleration
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move_speed_modifier_acceleration.x += _modifier.horizontal_speed_offset_acceleration
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# move_speed_modifier.y += _modifier.vertical_speed_offset
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move_speed_modifier.y += _modifier.vertical_speed_offset
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# move_speed_modifier_acceleration.y += _modifier.vertical_speed_offset_acceleration
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move_speed_modifier_acceleration.y += _modifier.vertical_speed_offset_acceleration
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_:
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_:
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# base_move_speed.x += _modifier.horizontal_speed
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base_move_speed.x += _modifier.horizontal_speed
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# base_move_acceleration.x += _modifier.horizontal_acceleration
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base_move_acceleration.x += _modifier.horizontal_acceleration
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# move_speed_modifier.x += _modifier.horizontal_speed_offset
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move_speed_modifier.x += _modifier.horizontal_speed_offset
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# move_speed_modifier_acceleration.x += _modifier.horizontal_speed_offset_acceleration
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move_speed_modifier_acceleration.x += _modifier.horizontal_speed_offset_acceleration
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#
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# base_move_speed.y += _modifier.vertical_speed
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# base_move_acceleration.y += _modifier.vertical_acceleration
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# move_speed_modifier.y += _modifier.vertical_speed_offset
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# move_speed_modifier_acceleration.y += _modifier.vertical_speed_offset_acceleration
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set_speed_start(
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base_move_speed.y += _modifier.vertical_speed
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_modifier.direction,
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base_move_acceleration.y += _modifier.vertical_acceleration
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(get_speed_start(_modifier.direction) + _modifier.speed_start)
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move_speed_modifier.y += _modifier.vertical_speed_offset
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)
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move_speed_modifier_acceleration.y += _modifier.vertical_speed_offset_acceleration
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set_speed_end(
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_modifier.direction,
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(get_speed_end(_modifier.direction) + _modifier.speed_end)
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)
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set_acceleration(
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_modifier.direction,
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(get_acceleration(_modifier.direction) + _modifier.acceleration)
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)
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if (true): #DEGUG
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UiManager.debug_text = ( #"H_Speed x Dir: " + str(h_speed) + str('duh') +
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var foo = 2+2
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"BaseSpeed Fm:{0} To:{1}".format({"0":"%5.2f" % base_move_speed.x, "1":"%5.2f" % base_move_speed.y}) +
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"\nSpeedMod Fm:{0} To:{1}".format({"0":"%5.2f" % move_speed_modifier.x, "1":"%5.2f" % move_speed_modifier.y}) +
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# UiManager.debug_text = ( #"H_Speed x Dir: " + str(h_speed) + str('duh') +
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"\nMoveAccel: {0}, {1}".format({"0":"%4.1f" % base_move_acceleration.x, "1":"%4.1f" % base_move_acceleration.y}) +
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# "BaseSpeed Fm:{0} To:{1}".format({"0":"%5.2f" % base_move_speed.x, "1":"%5.2f" % base_move_speed.y}) +
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"\nType: " + str(_modifier.modifier_type)
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# "\nSpeedMod Fm:{0} To:{1}".format({"0":"%5.2f" % move_speed_modifier.x, "1":"%5.2f" % move_speed_modifier.y}) +
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)
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# "\nMoveAccel: {0}, {1}".format({"0":"%4.1f" % base_move_acceleration.x, "1":"%4.1f" % base_move_acceleration.y}) +
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# "\nType: " + str(_modifier.modifier_type)
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# )
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@ -7,20 +7,7 @@ extends State
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##
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##
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## @WIP
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## @WIP
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const RELATIVE_DIRECTION = 0
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# Movement Speed in Pixels Per Second
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# Movement Speed in Pixels Per Second
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export(Vector2) var speed_start
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export(Vector2) var speed_end = Vector2(0,1000)
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export(Vector2) var acceleration = Vector2(0,280)
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export(Vector2) var jerk_factor = Vector2(1,1)
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#export(Vector2) var speed_start_positive
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#export(Vector2) var speed_end_positive
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#export(Vector2) var acceleration_positive
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#export(Vector2) var speed_start_negative
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#export(Vector2) var speed_end_negative
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#export(Vector2) var acceleration_negative
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# The base movement speed and accelleration
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# The base movement speed and accelleration
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export var horizontal_speed: float = 60
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export var horizontal_speed: float = 60
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export var horizontal_acceleration: float = 0
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export var horizontal_acceleration: float = 0
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@ -28,7 +15,7 @@ export var horizontal_acceleration: float = 0
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export var horizontal_speed_offset: float = 0
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export var horizontal_speed_offset: float = 0
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## Applies only if offset applies
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## Applies only if offset applies
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export var horizontal_speed_offset_acceleration: float = 0
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export var horizontal_speed_offset_acceleration: float = 0
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#export var jerk_factor: float = 1.0
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export var jerk_factor: float = 1.0
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export var vertical_speed: float = 0
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export var vertical_speed: float = 0
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export var vertical_acceleration: float = 0
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export var vertical_acceleration: float = 0
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@ -70,25 +57,15 @@ func enter() -> void:
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func get_movement_parameters() -> MovementParameters:
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func get_movement_parameters() -> MovementParameters:
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var movement_parameters = MovementParameters.new()
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var movement_parameters = MovementParameters.new()
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movement_parameters.debug_name = name
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movement_parameters.debug_name = name
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movement_parameters.set_speed_start(RELATIVE_DIRECTION, speed_start)
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movement_parameters.base_move_speed.x = horizontal_speed
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#movement_parameters.speed_start = speed_start
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movement_parameters.base_move_acceleration.x = horizontal_acceleration
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movement_parameters.set_speed_end(RELATIVE_DIRECTION, speed_end)
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movement_parameters.move_speed_modifier.x = horizontal_speed_offset
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#movement_parameters.speed_end = speed_end
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movement_parameters.move_speed_modifier_acceleration.x = horizontal_speed_offset_acceleration
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movement_parameters.set_acceleration(RELATIVE_DIRECTION, acceleration)
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movement_parameters.base_move_speed.y = vertical_speed
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#movement_parameters.acceleration = acceleration
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movement_parameters.base_move_acceleration.y = vertical_acceleration
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movement_parameters.jerk_factor = jerk_factor
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movement_parameters.move_speed_modifier.y = vertical_speed_offset
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movement_parameters.move_speed_modifier_acceleration.y = vertical_speed_offset_acceleration
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## Old stuff
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# movement_parameters.base_move_speed.x = horizontal_speed
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# movement_parameters.base_move_acceleration.x = horizontal_acceleration
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# movement_parameters.move_speed_modifier.x = horizontal_speed_offset
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# movement_parameters.move_speed_modifier_acceleration.x = horizontal_speed_offset_acceleration
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# movement_parameters.base_move_speed.y = vertical_speed
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# movement_parameters.base_move_acceleration.y = vertical_acceleration
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# movement_parameters.move_speed_modifier.y = vertical_speed_offset
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# movement_parameters.move_speed_modifier_acceleration.y = vertical_speed_offset_acceleration
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return movement_parameters
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return movement_parameters
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@ -1,10 +1,24 @@
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class_name StateModifierMovement
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class_name StateModifierMovement
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extends StateModifier
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extends StateModifier
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#export(float, -1.0, 1, 1.0) var applied_direction = 0
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## Movement Modifiers
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export var horizontal_speed: float = 0
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export var horizontal_acceleration: float = 0
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## Movement Speed Offsets (Positive or Negative)
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export var horizontal_speed_offset: float = 0
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## Applies only if offset applies
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export var horizontal_speed_offset_acceleration: float = 0
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#export var jerk_factor: float = 0
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export var vertical_speed: float = 0
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export var vertical_acceleration: float = 0
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## Movement Speed Offsets (Positive or Negative)
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export var vertical_speed_offset: float = 0
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## Applies only if offset applies
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export var vertical_speed_offset_acceleration: float = 0
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export var gravity: int = 0
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#export (Transform2D) var speed = Transform2D(Vector2(0,0),Vector2(0,0),Vector2(0,0))
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#export(float, EXP, -1, 1, .1) var jerk_offset = 0
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## Processing Directives (help determine how the merge function works)
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## Processing Directives (help determine how the merge function works)
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enum APPLIED_DIRECTIONS {
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enum APPLIED_DIRECTIONS {
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LEFT_OR_UP = -1,
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LEFT_OR_UP = -1,
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@ -12,29 +26,6 @@ enum APPLIED_DIRECTIONS {
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RIGHT_OR_DOWN = 1
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RIGHT_OR_DOWN = 1
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}
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}
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export(APPLIED_DIRECTIONS) var direction :float = float(APPLIED_DIRECTIONS.RELATIVE) # -1, 0, 1
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export(APPLIED_DIRECTIONS) var direction :float = float(APPLIED_DIRECTIONS.RELATIVE) # -1, 0, 1
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export(Vector2) var speed_start
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export(Vector2) var speed_end
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export(Vector2) var acceleration
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## Movement Modifiers
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#export var horizontal_speed: float = 0
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#export var horizontal_acceleration: float = 0
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### Movement Speed Offsets (Positive or Negative)
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#export var horizontal_speed_offset: float = 0
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### Applies only if offset applies
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#export var horizontal_speed_offset_acceleration: float = 0
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##export var jerk_factor: float = 0
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#
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#export var vertical_speed: float = 0
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#export var vertical_acceleration: float = 0
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### Movement Speed Offsets (Positive or Negative)
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#export var vertical_speed_offset: float = 0
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### Applies only if offset applies
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#export var vertical_speed_offset_acceleration: float = 0
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export var gravity: int = 0
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export var only_grounded :bool = false
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export var only_grounded :bool = false
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|
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## Ways to determine how modifiers are applied to movement parameters
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## Ways to determine how modifiers are applied to movement parameters
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||||||
|
|
@ -52,24 +43,21 @@ func _to_string():
|
||||||
func reset():
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func reset():
|
||||||
.reset()
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.reset()
|
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modifier_type = SUB_TYPE.NONE
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modifier_type = SUB_TYPE.NONE
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# direction = 0.0
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direction = 0.0
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# horizontal_speed = 0
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horizontal_speed = 0
|
||||||
# horizontal_acceleration = 0
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horizontal_acceleration = 0
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# ## Movement Speed Offsets (Positive or Negative)
|
## Movement Speed Offsets (Positive or Negative)
|
||||||
# horizontal_speed_offset = 0
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horizontal_speed_offset = 0
|
||||||
# ## Applies only if offset applies
|
## Applies only if offset applies
|
||||||
# horizontal_speed_offset_acceleration = 0
|
horizontal_speed_offset_acceleration = 0
|
||||||
#jerk_factor = 0
|
#jerk_factor = 0
|
||||||
|
|
||||||
func copy(_copy_state: StateModifier):
|
func copy(_copy_state: StateModifier):
|
||||||
.copy(_copy_state)
|
.copy(_copy_state)
|
||||||
modifier_type = _copy_state.modifier_type
|
modifier_type = _copy_state.modifier_type
|
||||||
if _copy_state.to_string() == "StateModifierMovement":
|
if _copy_state.to_string() == "StateModifierMovement":
|
||||||
#_copy_state.horizontal_speed = horizontal_speed
|
_copy_state.horizontal_speed = horizontal_speed
|
||||||
_copy_state.speed.start = speed_start
|
_copy_state.horizontal_acceleration = horizontal_acceleration
|
||||||
_copy_state.speed_end = speed_end
|
|
||||||
#_copy_state.horizontal_acceleration = horizontal_acceleration
|
|
||||||
_copy_state.acceleration = acceleration
|
|
||||||
|
|
||||||
## Overrident to check whether this state is a grounded and this modifier
|
## Overrident to check whether this state is a grounded and this modifier
|
||||||
## should only apply while in the air.
|
## should only apply while in the air.
|
||||||
|
|
@ -93,17 +81,13 @@ func merge(_merge_from_modifier: StateModifier):
|
||||||
##TODO: I don't really need merge functions here?
|
##TODO: I don't really need merge functions here?
|
||||||
match _merge_from_modifier.modifier_type:
|
match _merge_from_modifier.modifier_type:
|
||||||
_:
|
_:
|
||||||
speed_end += _merge_from_modifier.speed_end
|
horizontal_speed += _merge_from_modifier.horizontal_speed
|
||||||
speed_start += _merge_from_modifier.speed_start
|
horizontal_acceleration += _merge_from_modifier.horizontal_acceleration
|
||||||
acceleration += _merge_from_modifier.acceleration
|
horizontal_speed_offset += _merge_from_modifier.horizontal_speed_offset
|
||||||
|
horizontal_speed_offset_acceleration += _merge_from_modifier.horizontal_speed_offset_acceleration
|
||||||
# horizontal_speed += _merge_from_modifier.horizontal_speed
|
vertical_speed += _merge_from_modifier.vertical_speed
|
||||||
# horizontal_acceleration += _merge_from_modifier.horizontal_acceleration
|
vertical_acceleration += _merge_from_modifier.vertical_acceleration
|
||||||
# horizontal_speed_offset += _merge_from_modifier.horizontal_speed_offset
|
vertical_speed_offset += _merge_from_modifier.vertical_speed_offset
|
||||||
# horizontal_speed_offset_acceleration += _merge_from_modifier.horizontal_speed_offset_acceleration
|
vertical_speed_offset_acceleration += _merge_from_modifier.vertical_speed_offset_acceleration
|
||||||
# vertical_speed += _merge_from_modifier.vertical_speed
|
|
||||||
# vertical_acceleration += _merge_from_modifier.vertical_acceleration
|
|
||||||
# vertical_speed_offset += _merge_from_modifier.vertical_speed_offset
|
|
||||||
# vertical_speed_offset_acceleration += _merge_from_modifier.vertical_speed_offset_acceleration
|
|
||||||
direction = _merge_from_modifier.direction
|
direction = _merge_from_modifier.direction
|
||||||
only_grounded = _merge_from_modifier.only_grounded
|
only_grounded = _merge_from_modifier.only_grounded
|
||||||
|
|
|
||||||
|
|
@ -9,10 +9,15 @@ script = ExtResource( 1 )
|
||||||
modifier_type = 0
|
modifier_type = 0
|
||||||
name = "ice_or_something"
|
name = "ice_or_something"
|
||||||
timeout_seconds = 0.0
|
timeout_seconds = 0.0
|
||||||
direction = 0
|
horizontal_speed = 0.0
|
||||||
speed_start = Vector2( 0, 0 )
|
horizontal_acceleration = -250.0
|
||||||
speed_end = Vector2( 0, 0 )
|
horizontal_speed_offset = 0.0
|
||||||
acceleration = Vector2( -250, 1.36422e-12 )
|
horizontal_speed_offset_acceleration = 0.0
|
||||||
|
vertical_speed = 0.0
|
||||||
|
vertical_acceleration = 0.0
|
||||||
|
vertical_speed_offset = 0.0
|
||||||
|
vertical_speed_offset_acceleration = 0.0
|
||||||
gravity = 0
|
gravity = 0
|
||||||
|
direction = 0
|
||||||
only_grounded = true
|
only_grounded = true
|
||||||
processing_mode = 0
|
processing_mode = 0
|
||||||
|
|
|
||||||
|
|
@ -9,10 +9,15 @@ script = ExtResource( 1 )
|
||||||
modifier_type = 0
|
modifier_type = 0
|
||||||
name = "conveyor_left"
|
name = "conveyor_left"
|
||||||
timeout_seconds = 0.0
|
timeout_seconds = 0.0
|
||||||
direction = -1
|
horizontal_speed = -30.0
|
||||||
speed_start = Vector2( 30, 1.36422e-12 )
|
horizontal_acceleration = 0.0
|
||||||
speed_end = Vector2( 30, 1.36422e-12 )
|
horizontal_speed_offset = 0.0
|
||||||
acceleration = Vector2( 0, 0 )
|
horizontal_speed_offset_acceleration = 0.0
|
||||||
|
vertical_speed = 0.0
|
||||||
|
vertical_acceleration = 0.0
|
||||||
|
vertical_speed_offset = 0.0
|
||||||
|
vertical_speed_offset_acceleration = 0.0
|
||||||
gravity = 0
|
gravity = 0
|
||||||
|
direction = -1
|
||||||
only_grounded = true
|
only_grounded = true
|
||||||
processing_mode = 0
|
processing_mode = 0
|
||||||
|
|
|
||||||
|
|
@ -9,10 +9,15 @@ script = ExtResource( 1 )
|
||||||
modifier_type = 0
|
modifier_type = 0
|
||||||
name = "wind_left"
|
name = "wind_left"
|
||||||
timeout_seconds = 0.0
|
timeout_seconds = 0.0
|
||||||
direction = -1
|
horizontal_speed = -30.0
|
||||||
speed_start = Vector2( 30, 1.36422e-12 )
|
horizontal_acceleration = 0.0
|
||||||
speed_end = Vector2( 30, 1.36422e-12 )
|
horizontal_speed_offset = 0.0
|
||||||
acceleration = Vector2( 0, 0 )
|
horizontal_speed_offset_acceleration = 0.0
|
||||||
|
vertical_speed = 0.0
|
||||||
|
vertical_acceleration = 0.0
|
||||||
|
vertical_speed_offset = 0.0
|
||||||
|
vertical_speed_offset_acceleration = 0.0
|
||||||
gravity = 0
|
gravity = 0
|
||||||
|
direction = -1
|
||||||
only_grounded = false
|
only_grounded = false
|
||||||
processing_mode = 0
|
processing_mode = 0
|
||||||
|
|
|
||||||
|
|
@ -11,7 +11,6 @@ onready var stamina_component = $"%Stamina_Component"
|
||||||
var state_stamina_cost :Dictionary
|
var state_stamina_cost :Dictionary
|
||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
velocity_controller.debug = true
|
|
||||||
#var state_ref :State
|
#var state_ref :State
|
||||||
#var state_name :String
|
#var state_name :String
|
||||||
#state_name = 'jump'
|
#state_name = 'jump'
|
||||||
|
|
|
||||||
|
|
@ -71,8 +71,7 @@ func _ready():
|
||||||
movement_component.state_stamina_cost = state_stamina_cost
|
movement_component.state_stamina_cost = state_stamina_cost
|
||||||
|
|
||||||
tired_debuff_modifier.setup('so_tired', StateModifierMovement.SUB_TYPE.NEGATIVE_CONSTRAINT)
|
tired_debuff_modifier.setup('so_tired', StateModifierMovement.SUB_TYPE.NEGATIVE_CONSTRAINT)
|
||||||
tired_debuff_modifier.speed_start = Vector2(-40,0)
|
tired_debuff_modifier.horizontal_speed = -40
|
||||||
#tired_debuff_modifier.horizontal_speed = -40
|
|
||||||
tired_debuff_modifier.only_grounded = true
|
tired_debuff_modifier.only_grounded = true
|
||||||
movement_state_machine.push_state_modifier(tired_debuff_modifier)
|
movement_state_machine.push_state_modifier(tired_debuff_modifier)
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -38,19 +38,15 @@
|
||||||
|
|
||||||
[sub_resource type="Resource" id=3]
|
[sub_resource type="Resource" id=3]
|
||||||
resource_local_to_scene = true
|
resource_local_to_scene = true
|
||||||
resource_name = "hurt"
|
|
||||||
script = ExtResource( 18 )
|
script = ExtResource( 18 )
|
||||||
debug_state = false
|
debug_state = false
|
||||||
timeout_seconds = 2.0
|
timeout_seconds = 2.0
|
||||||
name = "hurt"
|
name = "hurt"
|
||||||
speed_start = Vector2( 20, 1.36422e-12 )
|
|
||||||
speed_end = Vector2( 20, 1000 )
|
|
||||||
acceleration = Vector2( 0, 280 )
|
|
||||||
jerk_factor = Vector2( 1, 1 )
|
|
||||||
horizontal_speed = 20.0
|
horizontal_speed = 20.0
|
||||||
horizontal_acceleration = 0.0
|
horizontal_acceleration = 0.0
|
||||||
horizontal_speed_offset = 0.0
|
horizontal_speed_offset = 0.0
|
||||||
horizontal_speed_offset_acceleration = 0.0
|
horizontal_speed_offset_acceleration = 0.0
|
||||||
|
jerk_factor = 0.0
|
||||||
vertical_speed = 0.0
|
vertical_speed = 0.0
|
||||||
vertical_acceleration = 0.0
|
vertical_acceleration = 0.0
|
||||||
vertical_speed_offset = 0.0
|
vertical_speed_offset = 0.0
|
||||||
|
|
|
||||||
|
|
@ -9,14 +9,11 @@ script = ExtResource( 1 )
|
||||||
debug_state = false
|
debug_state = false
|
||||||
timeout_seconds = 0.0
|
timeout_seconds = 0.0
|
||||||
name = "attack_punch"
|
name = "attack_punch"
|
||||||
speed_start = Vector2( 0, 0 )
|
|
||||||
speed_end = Vector2( 0, 1000 )
|
|
||||||
acceleration = Vector2( 0, 280 )
|
|
||||||
jerk_factor = Vector2( 1, 1 )
|
|
||||||
horizontal_speed = 1.36422e-12
|
horizontal_speed = 1.36422e-12
|
||||||
horizontal_acceleration = 0.0
|
horizontal_acceleration = 0.0
|
||||||
horizontal_speed_offset = 0.0
|
horizontal_speed_offset = 0.0
|
||||||
horizontal_speed_offset_acceleration = 0.0
|
horizontal_speed_offset_acceleration = 0.0
|
||||||
|
jerk_factor = 0.0
|
||||||
vertical_speed = 0.0
|
vertical_speed = 0.0
|
||||||
vertical_acceleration = 0.0
|
vertical_acceleration = 0.0
|
||||||
vertical_speed_offset = 0.0
|
vertical_speed_offset = 0.0
|
||||||
|
|
|
||||||
|
|
@ -9,14 +9,11 @@ script = ExtResource( 1 )
|
||||||
debug_state = false
|
debug_state = false
|
||||||
timeout_seconds = 0.0
|
timeout_seconds = 0.0
|
||||||
name = "attack_shoot"
|
name = "attack_shoot"
|
||||||
speed_start = Vector2( 0, 0 )
|
|
||||||
speed_end = Vector2( 0, 1000 )
|
|
||||||
acceleration = Vector2( 0, 280 )
|
|
||||||
jerk_factor = Vector2( 1, 1 )
|
|
||||||
horizontal_speed = 1.36422e-12
|
horizontal_speed = 1.36422e-12
|
||||||
horizontal_acceleration = 0.0
|
horizontal_acceleration = 0.0
|
||||||
horizontal_speed_offset = 0.0
|
horizontal_speed_offset = 0.0
|
||||||
horizontal_speed_offset_acceleration = 0.0
|
horizontal_speed_offset_acceleration = 0.0
|
||||||
|
jerk_factor = 0.0
|
||||||
vertical_speed = 0.0
|
vertical_speed = 0.0
|
||||||
vertical_acceleration = 0.0
|
vertical_acceleration = 0.0
|
||||||
vertical_speed_offset = 0.0
|
vertical_speed_offset = 0.0
|
||||||
|
|
|
||||||
|
|
@ -9,14 +9,11 @@ script = ExtResource( 1 )
|
||||||
debug_state = false
|
debug_state = false
|
||||||
timeout_seconds = 0.0
|
timeout_seconds = 0.0
|
||||||
name = "attack_sword"
|
name = "attack_sword"
|
||||||
speed_start = Vector2( 0, 0 )
|
|
||||||
speed_end = Vector2( 0, 1000 )
|
|
||||||
acceleration = Vector2( 0, 280 )
|
|
||||||
jerk_factor = Vector2( 1, 1 )
|
|
||||||
horizontal_speed = 1.36422e-12
|
horizontal_speed = 1.36422e-12
|
||||||
horizontal_acceleration = 0.0
|
horizontal_acceleration = 0.0
|
||||||
horizontal_speed_offset = 0.0
|
horizontal_speed_offset = 0.0
|
||||||
horizontal_speed_offset_acceleration = 0.0
|
horizontal_speed_offset_acceleration = 0.0
|
||||||
|
jerk_factor = 0.0
|
||||||
vertical_speed = 0.0
|
vertical_speed = 0.0
|
||||||
vertical_acceleration = 0.0
|
vertical_acceleration = 0.0
|
||||||
vertical_speed_offset = 0.0
|
vertical_speed_offset = 0.0
|
||||||
|
|
|
||||||
|
|
@ -8,14 +8,11 @@ script = ExtResource( 1 )
|
||||||
debug_state = false
|
debug_state = false
|
||||||
timeout_seconds = 0.0
|
timeout_seconds = 0.0
|
||||||
name = "climb"
|
name = "climb"
|
||||||
speed_start = Vector2( 0, 0 )
|
|
||||||
speed_end = Vector2( 0, 1000 )
|
|
||||||
acceleration = Vector2( 0, 280 )
|
|
||||||
jerk_factor = Vector2( 1, 1 )
|
|
||||||
horizontal_speed = 20.0
|
horizontal_speed = 20.0
|
||||||
horizontal_acceleration = 0.0
|
horizontal_acceleration = 0.0
|
||||||
horizontal_speed_offset = 0.0
|
horizontal_speed_offset = 0.0
|
||||||
horizontal_speed_offset_acceleration = 0.0
|
horizontal_speed_offset_acceleration = 0.0
|
||||||
|
jerk_factor = 0.0
|
||||||
vertical_speed = 0.0
|
vertical_speed = 0.0
|
||||||
vertical_acceleration = 0.0
|
vertical_acceleration = 0.0
|
||||||
vertical_speed_offset = 0.0
|
vertical_speed_offset = 0.0
|
||||||
|
|
|
||||||
|
|
@ -9,14 +9,11 @@ script = ExtResource( 1 )
|
||||||
debug_state = false
|
debug_state = false
|
||||||
timeout_seconds = 0.0
|
timeout_seconds = 0.0
|
||||||
name = "crouch"
|
name = "crouch"
|
||||||
speed_start = Vector2( 0, 0 )
|
|
||||||
speed_end = Vector2( 0, 1000 )
|
|
||||||
acceleration = Vector2( 0, 280 )
|
|
||||||
jerk_factor = Vector2( 1, 1 )
|
|
||||||
horizontal_speed = 1.36422e-12
|
horizontal_speed = 1.36422e-12
|
||||||
horizontal_acceleration = 0.0
|
horizontal_acceleration = 0.0
|
||||||
horizontal_speed_offset = 0.0
|
horizontal_speed_offset = 0.0
|
||||||
horizontal_speed_offset_acceleration = 0.0
|
horizontal_speed_offset_acceleration = 0.0
|
||||||
|
jerk_factor = 0.0
|
||||||
vertical_speed = 0.0
|
vertical_speed = 0.0
|
||||||
vertical_acceleration = 0.0
|
vertical_acceleration = 0.0
|
||||||
vertical_speed_offset = 0.0
|
vertical_speed_offset = 0.0
|
||||||
|
|
|
||||||
|
|
@ -9,14 +9,11 @@ script = ExtResource( 1 )
|
||||||
debug_state = false
|
debug_state = false
|
||||||
timeout_seconds = 0.0
|
timeout_seconds = 0.0
|
||||||
name = "crouch_move"
|
name = "crouch_move"
|
||||||
speed_start = Vector2( 60, 1.36422e-12 )
|
|
||||||
speed_end = Vector2( 60, 1000 )
|
|
||||||
acceleration = Vector2( 0, 280 )
|
|
||||||
jerk_factor = Vector2( 1, 1 )
|
|
||||||
horizontal_speed = 60.0
|
horizontal_speed = 60.0
|
||||||
horizontal_acceleration = 0.0
|
horizontal_acceleration = 0.0
|
||||||
horizontal_speed_offset = 0.0
|
horizontal_speed_offset = 0.0
|
||||||
horizontal_speed_offset_acceleration = 0.0
|
horizontal_speed_offset_acceleration = 0.0
|
||||||
|
jerk_factor = 0.0
|
||||||
vertical_speed = 0.0
|
vertical_speed = 0.0
|
||||||
vertical_acceleration = 0.0
|
vertical_acceleration = 0.0
|
||||||
vertical_speed_offset = 0.0
|
vertical_speed_offset = 0.0
|
||||||
|
|
|
||||||
|
|
@ -9,20 +9,17 @@ script = ExtResource( 1 )
|
||||||
debug_state = false
|
debug_state = false
|
||||||
timeout_seconds = 0.0
|
timeout_seconds = 0.0
|
||||||
name = "death"
|
name = "death"
|
||||||
speed_start = Vector2( 0, 0 )
|
|
||||||
speed_end = Vector2( 0, 1000 )
|
|
||||||
acceleration = Vector2( 0, 280 )
|
|
||||||
jerk_factor = Vector2( 1, 1 )
|
|
||||||
horizontal_speed = 1.36422e-12
|
horizontal_speed = 1.36422e-12
|
||||||
horizontal_acceleration = 0.0
|
horizontal_acceleration = 0.0
|
||||||
horizontal_speed_offset = 0.0
|
horizontal_speed_offset = 0.0
|
||||||
horizontal_speed_offset_acceleration = 0.0
|
horizontal_speed_offset_acceleration = 0.0
|
||||||
|
jerk_factor = 0.0
|
||||||
vertical_speed = 0.0
|
vertical_speed = 0.0
|
||||||
vertical_acceleration = 0.0
|
vertical_acceleration = 0.0
|
||||||
vertical_speed_offset = 0.0
|
vertical_speed_offset = 0.0
|
||||||
vertical_speed_offset_acceleration = 0.0
|
vertical_speed_offset_acceleration = 0.0
|
||||||
horizontal_jerk_factor = 1.0
|
horizontal_jerk_factor = 1.0
|
||||||
vertical_jerk_factor = 1.0
|
vertical_jerk_factor = 1.0
|
||||||
preserve_inertia = false
|
preserve_inertia = true
|
||||||
is_grounded = true
|
is_grounded = true
|
||||||
animation_sequence = [ "death" ]
|
animation_sequence = [ "death" ]
|
||||||
|
|
|
||||||
|
|
@ -8,14 +8,11 @@ script = ExtResource( 1 )
|
||||||
debug_state = false
|
debug_state = false
|
||||||
timeout_seconds = 1.0
|
timeout_seconds = 1.0
|
||||||
name = "enter_right"
|
name = "enter_right"
|
||||||
speed_start = Vector2( 30, 1.36422e-12 )
|
|
||||||
speed_end = Vector2( 30, 1000 )
|
|
||||||
acceleration = Vector2( 0, 280 )
|
|
||||||
jerk_factor = Vector2( 1, 1 )
|
|
||||||
horizontal_speed = 30.0
|
horizontal_speed = 30.0
|
||||||
horizontal_acceleration = 0.0
|
horizontal_acceleration = 0.0
|
||||||
horizontal_speed_offset = 0.0
|
horizontal_speed_offset = 0.0
|
||||||
horizontal_speed_offset_acceleration = 0.0
|
horizontal_speed_offset_acceleration = 0.0
|
||||||
|
jerk_factor = 0.0
|
||||||
vertical_speed = 0.0
|
vertical_speed = 0.0
|
||||||
vertical_acceleration = 0.0
|
vertical_acceleration = 0.0
|
||||||
vertical_speed_offset = 0.0
|
vertical_speed_offset = 0.0
|
||||||
|
|
|
||||||
|
|
@ -9,14 +9,11 @@ script = ExtResource( 1 )
|
||||||
debug_state = false
|
debug_state = false
|
||||||
timeout_seconds = 0.0
|
timeout_seconds = 0.0
|
||||||
name = "fall"
|
name = "fall"
|
||||||
speed_start = Vector2( 90, 1.36422e-12 )
|
|
||||||
speed_end = Vector2( 90, 1000 )
|
|
||||||
acceleration = Vector2( 0, 280 )
|
|
||||||
jerk_factor = Vector2( 1, 1 )
|
|
||||||
horizontal_speed = 90.0
|
horizontal_speed = 90.0
|
||||||
horizontal_acceleration = 0.0
|
horizontal_acceleration = 0.0
|
||||||
horizontal_speed_offset = 0.0
|
horizontal_speed_offset = 0.0
|
||||||
horizontal_speed_offset_acceleration = 0.0
|
horizontal_speed_offset_acceleration = 0.0
|
||||||
|
jerk_factor = 1.0
|
||||||
vertical_speed = 0.0
|
vertical_speed = 0.0
|
||||||
vertical_acceleration = 0.0
|
vertical_acceleration = 0.0
|
||||||
vertical_speed_offset = 0.0
|
vertical_speed_offset = 0.0
|
||||||
|
|
|
||||||
|
|
@ -9,14 +9,11 @@ script = ExtResource( 1 )
|
||||||
debug_state = false
|
debug_state = false
|
||||||
timeout_seconds = 0.0
|
timeout_seconds = 0.0
|
||||||
name = "idle"
|
name = "idle"
|
||||||
speed_start = Vector2( 0, 0 )
|
|
||||||
speed_end = Vector2( 0, 1000 )
|
|
||||||
acceleration = Vector2( 0, 280 )
|
|
||||||
jerk_factor = Vector2( 1, 1 )
|
|
||||||
horizontal_speed = 1.36422e-12
|
horizontal_speed = 1.36422e-12
|
||||||
horizontal_acceleration = 300.0
|
horizontal_acceleration = 300.0
|
||||||
horizontal_speed_offset = 0.0
|
horizontal_speed_offset = 0.0
|
||||||
horizontal_speed_offset_acceleration = 0.0
|
horizontal_speed_offset_acceleration = 0.0
|
||||||
|
jerk_factor = 1.0
|
||||||
vertical_speed = 0.0
|
vertical_speed = 0.0
|
||||||
vertical_acceleration = 0.0
|
vertical_acceleration = 0.0
|
||||||
vertical_speed_offset = 0.0
|
vertical_speed_offset = 0.0
|
||||||
|
|
|
||||||
|
|
@ -9,14 +9,11 @@ script = ExtResource( 1 )
|
||||||
debug_state = false
|
debug_state = false
|
||||||
timeout_seconds = 0.0
|
timeout_seconds = 0.0
|
||||||
name = "jump"
|
name = "jump"
|
||||||
speed_start = Vector2( 90, 1.36422e-12 )
|
|
||||||
speed_end = Vector2( 90, 1000 )
|
|
||||||
acceleration = Vector2( 0, 280 )
|
|
||||||
jerk_factor = Vector2( 1, 1 )
|
|
||||||
horizontal_speed = 90.0
|
horizontal_speed = 90.0
|
||||||
horizontal_acceleration = 0.0
|
horizontal_acceleration = 0.0
|
||||||
horizontal_speed_offset = 0.0
|
horizontal_speed_offset = 0.0
|
||||||
horizontal_speed_offset_acceleration = 0.0
|
horizontal_speed_offset_acceleration = 0.0
|
||||||
|
jerk_factor = 1.0
|
||||||
vertical_speed = 200.0
|
vertical_speed = 200.0
|
||||||
vertical_acceleration = 0.0
|
vertical_acceleration = 0.0
|
||||||
vertical_speed_offset = -208.0
|
vertical_speed_offset = -208.0
|
||||||
|
|
|
||||||
|
|
@ -9,14 +9,11 @@ script = ExtResource( 1 )
|
||||||
debug_state = false
|
debug_state = false
|
||||||
timeout_seconds = 0.0
|
timeout_seconds = 0.0
|
||||||
name = "land"
|
name = "land"
|
||||||
speed_start = Vector2( 20, 1.36422e-12 )
|
|
||||||
speed_end = Vector2( 20, 1000 )
|
|
||||||
acceleration = Vector2( 0, 280 )
|
|
||||||
jerk_factor = Vector2( 1, 1 )
|
|
||||||
horizontal_speed = 20.0
|
horizontal_speed = 20.0
|
||||||
horizontal_acceleration = 0.0
|
horizontal_acceleration = 0.0
|
||||||
horizontal_speed_offset = 0.0
|
horizontal_speed_offset = 0.0
|
||||||
horizontal_speed_offset_acceleration = 0.0
|
horizontal_speed_offset_acceleration = 0.0
|
||||||
|
jerk_factor = 0.0
|
||||||
vertical_speed = 0.0
|
vertical_speed = 0.0
|
||||||
vertical_acceleration = 0.0
|
vertical_acceleration = 0.0
|
||||||
vertical_speed_offset = 0.0
|
vertical_speed_offset = 0.0
|
||||||
|
|
|
||||||
|
|
@ -9,20 +9,17 @@ script = ExtResource( 1 )
|
||||||
debug_state = false
|
debug_state = false
|
||||||
timeout_seconds = 0.0
|
timeout_seconds = 0.0
|
||||||
name = "ledge_climb"
|
name = "ledge_climb"
|
||||||
speed_start = Vector2( 0, 0 )
|
|
||||||
speed_end = Vector2( 0, 1000 )
|
|
||||||
acceleration = Vector2( 0, 280 )
|
|
||||||
jerk_factor = Vector2( 1, 1 )
|
|
||||||
horizontal_speed = 1.36422e-12
|
horizontal_speed = 1.36422e-12
|
||||||
horizontal_acceleration = 0.0
|
horizontal_acceleration = 0.0
|
||||||
horizontal_speed_offset = 0.0
|
horizontal_speed_offset = 0.0
|
||||||
horizontal_speed_offset_acceleration = 0.0
|
horizontal_speed_offset_acceleration = 0.0
|
||||||
|
jerk_factor = 0.0
|
||||||
vertical_speed = 0.0
|
vertical_speed = 0.0
|
||||||
vertical_acceleration = 0.0
|
vertical_acceleration = 0.0
|
||||||
vertical_speed_offset = 0.0
|
vertical_speed_offset = 0.0
|
||||||
vertical_speed_offset_acceleration = 0.0
|
vertical_speed_offset_acceleration = 0.0
|
||||||
horizontal_jerk_factor = 1.0
|
horizontal_jerk_factor = 1.0
|
||||||
vertical_jerk_factor = 1.0
|
vertical_jerk_factor = 1.0
|
||||||
preserve_inertia = false
|
preserve_inertia = true
|
||||||
is_grounded = true
|
is_grounded = true
|
||||||
animation_sequence = [ "ledge-climb" ]
|
animation_sequence = [ "ledge-climb" ]
|
||||||
|
|
|
||||||
|
|
@ -9,20 +9,17 @@ script = ExtResource( 1 )
|
||||||
debug_state = false
|
debug_state = false
|
||||||
timeout_seconds = 0.0
|
timeout_seconds = 0.0
|
||||||
name = "ledge_grab"
|
name = "ledge_grab"
|
||||||
speed_start = Vector2( 0, 0 )
|
|
||||||
speed_end = Vector2( 0, 1000 )
|
|
||||||
acceleration = Vector2( 0, 280 )
|
|
||||||
jerk_factor = Vector2( 1, 1 )
|
|
||||||
horizontal_speed = 1.36422e-12
|
horizontal_speed = 1.36422e-12
|
||||||
horizontal_acceleration = 0.0
|
horizontal_acceleration = 0.0
|
||||||
horizontal_speed_offset = 0.0
|
horizontal_speed_offset = 0.0
|
||||||
horizontal_speed_offset_acceleration = 0.0
|
horizontal_speed_offset_acceleration = 0.0
|
||||||
|
jerk_factor = 0.0
|
||||||
vertical_speed = 0.0
|
vertical_speed = 0.0
|
||||||
vertical_acceleration = 0.0
|
vertical_acceleration = 0.0
|
||||||
vertical_speed_offset = 0.0
|
vertical_speed_offset = 0.0
|
||||||
vertical_speed_offset_acceleration = 0.0
|
vertical_speed_offset_acceleration = 0.0
|
||||||
horizontal_jerk_factor = 1.0
|
horizontal_jerk_factor = 1.0
|
||||||
vertical_jerk_factor = 1.0
|
vertical_jerk_factor = 1.0
|
||||||
preserve_inertia = false
|
preserve_inertia = true
|
||||||
is_grounded = true
|
is_grounded = true
|
||||||
animation_sequence = [ "ledge-grab" ]
|
animation_sequence = [ "ledge-grab" ]
|
||||||
|
|
|
||||||
|
|
@ -9,14 +9,11 @@ script = ExtResource( 1 )
|
||||||
debug_state = false
|
debug_state = false
|
||||||
timeout_seconds = 0.0
|
timeout_seconds = 0.0
|
||||||
name = "move"
|
name = "move"
|
||||||
speed_start = Vector2( 10, 1.36422e-12 )
|
|
||||||
speed_end = Vector2( 90, 1000 )
|
|
||||||
acceleration = Vector2( 70, 280 )
|
|
||||||
jerk_factor = Vector2( 1, 1 )
|
|
||||||
horizontal_speed = 10.0
|
horizontal_speed = 10.0
|
||||||
horizontal_acceleration = 70.0
|
horizontal_acceleration = 70.0
|
||||||
horizontal_speed_offset = 80.0
|
horizontal_speed_offset = 80.0
|
||||||
horizontal_speed_offset_acceleration = 0.0
|
horizontal_speed_offset_acceleration = 0.0
|
||||||
|
jerk_factor = 0.0
|
||||||
vertical_speed = 0.0
|
vertical_speed = 0.0
|
||||||
vertical_acceleration = 0.0
|
vertical_acceleration = 0.0
|
||||||
vertical_speed_offset = 0.0
|
vertical_speed_offset = 0.0
|
||||||
|
|
|
||||||
|
|
@ -9,14 +9,11 @@ script = ExtResource( 1 )
|
||||||
debug_state = false
|
debug_state = false
|
||||||
timeout_seconds = 0.0
|
timeout_seconds = 0.0
|
||||||
name = "roll"
|
name = "roll"
|
||||||
speed_start = Vector2( 150, 1.36422e-12 )
|
|
||||||
speed_end = Vector2( 10, 1000 )
|
|
||||||
acceleration = Vector2( 300, 280 )
|
|
||||||
jerk_factor = Vector2( 1, 1 )
|
|
||||||
horizontal_speed = 150.0
|
horizontal_speed = 150.0
|
||||||
horizontal_acceleration = 1.36422e-12
|
horizontal_acceleration = 1.36422e-12
|
||||||
horizontal_speed_offset = -140.0
|
horizontal_speed_offset = -140.0
|
||||||
horizontal_speed_offset_acceleration = -300.0
|
horizontal_speed_offset_acceleration = -300.0
|
||||||
|
jerk_factor = 1.0
|
||||||
vertical_speed = 0.0
|
vertical_speed = 0.0
|
||||||
vertical_acceleration = 0.0
|
vertical_acceleration = 0.0
|
||||||
vertical_speed_offset = 0.0
|
vertical_speed_offset = 0.0
|
||||||
|
|
|
||||||
|
|
@ -3,10 +3,6 @@ class_name VelocityController
|
||||||
var velocity :Vector2
|
var velocity :Vector2
|
||||||
var debug :bool = false
|
var debug :bool = false
|
||||||
|
|
||||||
const RELATIVE_DIRECTION = 0
|
|
||||||
const POSITIVE_DIRECTION = 1
|
|
||||||
const NEGATIVE_DIRECTION = -1
|
|
||||||
|
|
||||||
enum RANGE_PLACEMENT {
|
enum RANGE_PLACEMENT {
|
||||||
BEFORE_RANGE = -1,
|
BEFORE_RANGE = -1,
|
||||||
WITHIN_RANGE = 0,
|
WITHIN_RANGE = 0,
|
||||||
|
|
@ -77,25 +73,10 @@ func calculate_velocity(_delta :float,
|
||||||
# is the destination speed.
|
# is the destination speed.
|
||||||
# We move towards h_speed.y at the acceleration rate
|
# We move towards h_speed.y at the acceleration rate
|
||||||
##
|
##
|
||||||
#var h_speed = resolve_h_speed(movement_parameters)
|
var h_speed = resolve_h_speed(movement_parameters)
|
||||||
var start_speed :float = (
|
var v_speed = resolve_v_speed(movement_parameters)
|
||||||
(movement_parameters.get_speed_start(RELATIVE_DIRECTION).x * move_direction.x) +
|
|
||||||
(movement_parameters.get_speed_start(POSITIVE_DIRECTION).x * POSITIVE_DIRECTION) -
|
|
||||||
(movement_parameters.get_speed_start(NEGATIVE_DIRECTION).x * NEGATIVE_DIRECTION)
|
|
||||||
)
|
|
||||||
var end_speed :float = (
|
|
||||||
(movement_parameters.get_speed_end(RELATIVE_DIRECTION).x * move_direction.x) +
|
|
||||||
(movement_parameters.get_speed_end(POSITIVE_DIRECTION).x * POSITIVE_DIRECTION) -
|
|
||||||
(movement_parameters.get_speed_end(NEGATIVE_DIRECTION).x * NEGATIVE_DIRECTION)
|
|
||||||
)
|
|
||||||
|
|
||||||
var h_speed = Vector2(start_speed, end_speed)
|
|
||||||
#var h_speed = Vector2(movement_parameters.get_speed_start(RELATIVE_DIRECTION).x , movement_parameters.get_speed_end(RELATIVE_DIRECTION).x)
|
|
||||||
#var v_speed = resolve_v_speed(movement_parameters)
|
|
||||||
var v_speed = Vector2(movement_parameters.get_speed_start(0).y, movement_parameters.get_speed_end(0).y)
|
|
||||||
|
|
||||||
## Speed will now be expected to move in the direction of travel
|
## Speed will now be expected to move in the direction of travel
|
||||||
#h_speed *= move_direction.x
|
h_speed *= move_direction.x
|
||||||
v_speed *= move_direction.y
|
v_speed *= move_direction.y
|
||||||
|
|
||||||
## Now determine placement of current velocity to speed range
|
## Now determine placement of current velocity to speed range
|
||||||
|
|
@ -120,13 +101,9 @@ func calculate_velocity(_delta :float,
|
||||||
|
|
||||||
## Acceleration is always postive because we use the
|
## Acceleration is always postive because we use the
|
||||||
# move toward functions.
|
# move toward functions.
|
||||||
#calc_acceleration.x = abs(resolve_h_acceleration(movement_parameters, move_direction.x))
|
calc_acceleration.x = abs(resolve_h_acceleration(movement_parameters, move_direction.x))
|
||||||
if sign(move_direction.x) != 0:
|
|
||||||
calc_acceleration.x = movement_parameters.get_acceleration(0).x
|
|
||||||
if sign(move_direction.y) != 0:
|
|
||||||
calc_acceleration.y = movement_parameters.get_acceleration(0).y
|
|
||||||
|
|
||||||
if debug and movement_parameters.debug_name == 'move':
|
if debug and movement_parameters.debug_name == 'roll':
|
||||||
var foo = 2+2
|
var foo = 2+2
|
||||||
## We are always moving from h_speed.x towards y at a given rate
|
## We are always moving from h_speed.x towards y at a given rate
|
||||||
## if we have a difference of speed and an acceleration
|
## if we have a difference of speed and an acceleration
|
||||||
|
|
@ -267,40 +244,50 @@ func placement_to_speed_range(speed: float, speed_range: Vector2) -> int:
|
||||||
|
|
||||||
## Returns an Vector where x is MIN_SPEED and y is MAX_SPEED
|
## Returns an Vector where x is MIN_SPEED and y is MAX_SPEED
|
||||||
func resolve_h_speed(_params :MovementParameters) -> Vector2:
|
func resolve_h_speed(_params :MovementParameters) -> Vector2:
|
||||||
# var base_speed :float = _params.base_move_speed.x
|
var base_speed :float = _params.base_move_speed.x
|
||||||
# ## if a speed difference applies
|
## if a speed difference applies
|
||||||
# if _params.move_speed_modifier.x != 0:
|
if _params.move_speed_modifier.x != 0:
|
||||||
# var speed_differance = base_speed + _params.move_speed_modifier.x
|
var speed_differance = base_speed + _params.move_speed_modifier.x
|
||||||
#
|
|
||||||
# return(Vector2(base_speed, speed_differance))
|
return(Vector2(base_speed, speed_differance))
|
||||||
# return Vector2(base_speed,base_speed)
|
return Vector2(base_speed,base_speed)
|
||||||
return Vector2(0,0)
|
|
||||||
|
|
||||||
func resolve_v_speed(_params :MovementParameters) -> Vector2:
|
func resolve_v_speed(_params :MovementParameters) -> Vector2:
|
||||||
# var base_speed :float = _params.base_move_speed.y
|
var base_speed :float = _params.base_move_speed.y
|
||||||
# ## if a speed difference applies
|
## if a speed difference applies
|
||||||
# if _params.move_speed_modifier.y != 0:
|
if _params.move_speed_modifier.y != 0:
|
||||||
# var speed_differance = base_speed + _params.move_speed_modifier.y
|
var speed_differance = base_speed + _params.move_speed_modifier.y
|
||||||
#
|
|
||||||
# return(Vector2(base_speed, speed_differance))
|
return(Vector2(base_speed, speed_differance))
|
||||||
# return Vector2(base_speed,base_speed)
|
return Vector2(base_speed,base_speed)
|
||||||
return Vector2(0,0)
|
|
||||||
|
|
||||||
func resolve_h_acceleration(_params :MovementParameters, _move_direction :float) -> float:
|
func resolve_h_acceleration(_params :MovementParameters, _move_direction :float) -> float:
|
||||||
## TODO: Adjust for jerk, determine if we're currently experiencing accel
|
## TODO: Adjust for jerk, determine if we're currently experiencing accel
|
||||||
## if a speed difference applies
|
## if a speed difference applies
|
||||||
# var _acceleration :float = 0.0
|
var _acceleration :float = 0.0
|
||||||
# var base_speed :float = _params.base_move_speed.x
|
var base_speed :float = _params.base_move_speed.x
|
||||||
# if _params.move_speed_modifier.x != 0:
|
if _params.move_speed_modifier.x != 0:
|
||||||
# var speed_differance = base_speed + _params.move_speed_modifier.x
|
var speed_differance = base_speed + _params.move_speed_modifier.x
|
||||||
# _acceleration = _params.base_move_acceleration.x + _params.move_speed_modifier_acceleration.x
|
_acceleration = _params.base_move_acceleration.x + _params.move_speed_modifier_acceleration.x
|
||||||
#
|
##WIP: Add part where offset acceleration only applies until the inertia equals the offset or whatever
|
||||||
|
# if sign(_params["_base_h_move_modifier_move_acceleration"]) == -1 and abs(_inertia.x) >= speed_differance:
|
||||||
|
# #print("I should add the modifier acceleration maybe?")
|
||||||
|
# _acceleration += _params["_base_h_move_modifier_move_acceleration"]
|
||||||
# else:
|
# else:
|
||||||
# _acceleration = _params.base_move_acceleration.x
|
# print ("not yet.")
|
||||||
#
|
else:
|
||||||
# if sign(_move_direction) != 0:
|
_acceleration = _params.base_move_acceleration.x
|
||||||
|
|
||||||
|
## This works but I want to try something differant.
|
||||||
|
# if _inertia.x != 0.0 and sign(_inertia.x) != sign(_move_direction):
|
||||||
|
# return _acceleration * -1
|
||||||
|
# elif sign(_move_direction) != 0:
|
||||||
|
# ## If no velocity or it matches just return as is.
|
||||||
# return _acceleration
|
# return _acceleration
|
||||||
|
|
||||||
|
if sign(_move_direction) != 0:
|
||||||
|
return _acceleration
|
||||||
|
|
||||||
# No accel returned unless intended
|
# No accel returned unless intended
|
||||||
return 0.0
|
return 0.0
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user