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No commits in common. "76ec16586350e6e391989283b3691e6cc86a01fc" and "d7d612db723cc5512a00ede88d4d26320419449a" have entirely different histories.

4 changed files with 17 additions and 87 deletions

View File

@ -47,7 +47,6 @@ func wants_jump() -> bool:
return true return true
else: else:
_wants_jump = false _wants_jump = false
desired_movement_vector.y = DOWN
return false return false
var _wants_crouch :bool var _wants_crouch :bool

View File

@ -10,7 +10,7 @@ debug_state = false
timeout_seconds = 0.0 timeout_seconds = 0.0
name = "fall" name = "fall"
speed_start = Vector2( 90, 1.36422e-12 ) speed_start = Vector2( 90, 1.36422e-12 )
speed_end = Vector2( 90, 1000 ) speed_end = Vector2( 90, -1000 )
min_acceleration = Vector2( 0, 0 ) min_acceleration = Vector2( 0, 0 )
acceleration = Vector2( 0, 280 ) acceleration = Vector2( 0, 280 )
max_acceleration = Vector2( 0, 0 ) max_acceleration = Vector2( 0, 0 )

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@ -1,12 +1,17 @@
[gd_scene load_steps=6 format=2] [gd_scene load_steps=9 format=2]
[ext_resource path="res://src/templates/level_templates/LevelTemplate.tscn" type="PackedScene" id=1] [ext_resource path="res://src/templates/level_templates/LevelTemplate.tscn" type="PackedScene" id=1]
[ext_resource path="res://assets/levels/LegacyFantasy-High_Forest/tileset.tres" type="TileSet" id=2] [ext_resource path="res://assets/levels/LegacyFantasy-High_Forest/tileset.tres" type="TileSet" id=2]
[ext_resource path="res://src/Interactables/LevelTransition.tscn" type="PackedScene" id=4] [ext_resource path="res://src/Interactables/LevelTransition.tscn" type="PackedScene" id=4]
[ext_resource path="res://src/Interactables/modifiers/icy_surface.tres" type="Resource" id=5]
[ext_resource path="res://lib/components/Modifier_Component.tscn" type="PackedScene" id=6]
[ext_resource path="res://assets/Fonts/default_font.tres" type="Theme" id=7] [ext_resource path="res://assets/Fonts/default_font.tres" type="Theme" id=7]
[sub_resource type="RectangleShape2D" id=2] [sub_resource type="RectangleShape2D" id=2]
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 149, 3 )
[node name="CloneBox" groups=["world"] instance=ExtResource( 1 )] [node name="CloneBox" groups=["world"] instance=ExtResource( 1 )]
[node name="TileMap Background" parent="." index="0"] [node name="TileMap Background" parent="." index="0"]
@ -56,13 +61,20 @@ __meta__ = {
[node name="Camera Bounds" parent="." index="7"] [node name="Camera Bounds" parent="." index="7"]
tile_data = PoolIntArray( -65536, 0, 0, -65521, 0, 0, 65535, 0, 0, 16, 0, 0, 524287, 0, 0, 458768, 0, 0, 589824, 0, 0, 589839, 0, 0 ) tile_data = PoolIntArray( -65536, 0, 0, -65521, 0, 0, 65535, 0, 0, 16, 0, 0, 524287, 0, 0, 458768, 0, 0, 589824, 0, 0, 589839, 0, 0 )
[node name="Label" type="Label" parent="." index="8"] [node name="Modifier_Component" parent="." index="8" instance=ExtResource( 6 )]
modulate = Color( 0.501961, 0.501961, 0.501961, 1 ) position = Vector2( 162, 141 )
modifier = ExtResource( 5 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Modifier_Component" index="0"]
shape = SubResource( 3 )
[node name="Label" type="Label" parent="." index="9"]
margin_left = 78.0 margin_left = 78.0
margin_top = 9.0 margin_top = 9.0
margin_right = 244.0 margin_right = 244.0
margin_bottom = 41.0 margin_bottom = 41.0
theme = ExtResource( 7 ) theme = ExtResource( 7 )
text = "CB" text = "Test chamber 01:
The floor is slippy"
align = 1 align = 1
valign = 1 valign = 1

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@ -1,81 +0,0 @@
[gd_scene load_steps=9 format=2]
[ext_resource path="res://src/templates/level_templates/LevelTemplate.tscn" type="PackedScene" id=1]
[ext_resource path="res://assets/levels/LegacyFantasy-High_Forest/tileset.tres" type="TileSet" id=2]
[ext_resource path="res://src/Interactables/LevelTransition.tscn" type="PackedScene" id=4]
[ext_resource path="res://src/Interactables/modifiers/icy_surface.tres" type="Resource" id=5]
[ext_resource path="res://lib/components/Modifier_Component.tscn" type="PackedScene" id=6]
[ext_resource path="res://assets/Fonts/default_font.tres" type="Theme" id=7]
[sub_resource type="RectangleShape2D" id=2]
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 149, 3 )
[node name="TC_01" groups=["world"] instance=ExtResource( 1 )]
[node name="TileMap Background" parent="." index="0"]
z_index = -2
[node name="TileMap Collision" parent="." index="1"]
tile_set = ExtResource( 2 )
tile_data = PoolIntArray( -196609, 4, 0, -262125, 4, 65536, -131073, 4, 0, -196589, 4, 65536, -65537, 4, 0, -131053, 4, 65536, -3, 4, 0, -2, 4, 0, -1, 4, 0, -65517, 4, 0, -65516, 4, 65536, -65515, 4, 65536, -65514, 4, 65536, 65533, 4, 0, 22, 4, 65536, 131069, 4, 0, 65558, 4, 65536, 196605, 4, 0, 131073, 2, 1, 131074, 2, 2, 131089, 2, 0, 131090, 2, 1, 131094, 4, 65536, 262141, 4, 0, 262142, 4, 0, 262143, 4, 0, 196608, 4, 65536, 196609, 2, 65537, 196610, 2, 65538, 196625, 2, 65536, 196626, 2, 65537, 196627, 4, 65536, 196628, 4, 65536, 196629, 4, 65536, 196630, 4, 65536, 262144, 4, 0, 262163, 4, 0, 327680, 4, 65536, 327699, 4, 65536, 393216, 4, 65536, 393235, 4, 65536, 458752, 4, 65536, 458771, 4, 65536, 589823, 0, 1, 524288, 4, 131072, 524289, 0, 3, 524290, 0, 1, 524291, 0, 2, 524292, 0, 3, 524293, 0, 1, 524294, 0, 2, 524295, 0, 3, 524296, 0, 1, 524297, 0, 2, 524298, 0, 3, 524299, 0, 1, 524300, 0, 2, 524301, 0, 3, 524302, 0, 1, 524303, 0, 2, 524304, 0, 3, 524305, 0, 1, 524306, 0, 2, 524307, 4, 0, 524308, 0, 1, 524309, 0, 2, 524310, 0, 3, 655359, 0, 65537, 589824, 0, 65538, 589825, 0, 65539, 589826, 0, 65537, 589827, 0, 65538, 589828, 0, 65539, 589829, 0, 65537, 589830, 0, 65538, 589831, 0, 65539, 589832, 0, 65537, 589833, 0, 65538, 589834, 0, 65539, 589835, 0, 65537, 589836, 0, 65538, 589837, 0, 65539, 589838, 0, 65537, 589839, 0, 65538, 589840, 0, 65539, 589841, 0, 65537, 589842, 0, 65538, 589843, 0, 65539, 589844, 0, 65537, 589845, 0, 65538, 589846, 0, 65539, 720895, 0, 131073, 655360, 0, 131074, 655361, 0, 131075, 655362, 0, 131073, 655363, 0, 131074, 655364, 0, 131075, 655365, 0, 131073, 655366, 0, 131074, 655367, 0, 131075, 655368, 0, 131073, 655369, 0, 131074, 655370, 0, 131075, 655371, 0, 131073, 655372, 0, 131074, 655373, 0, 131075, 655374, 0, 131073, 655375, 0, 131074, 655376, 0, 131075, 655377, 0, 131073, 655378, 0, 131074, 655379, 0, 131075, 655380, 0, 131073, 655381, 0, 131074, 655382, 0, 131075, 786431, 0, 196609, 720896, 0, 196610, 720897, 0, 196611, 720898, 0, 196609, 720899, 0, 196610, 720900, 0, 196611, 720901, 0, 196609, 720902, 0, 196610, 720903, 0, 196611, 720904, 0, 196609, 720905, 0, 196610, 720906, 0, 196611, 720907, 0, 196609, 720908, 0, 196610, 720909, 0, 196611, 720910, 0, 196609, 720911, 0, 196610, 720912, 0, 196611, 720913, 0, 196609, 720914, 0, 196610, 720915, 0, 196611, 720916, 0, 196609, 720917, 0, 196610, 720918, 0, 196611, 851967, 0, 262145, 786432, 0, 262146, 786433, 0, 262147, 786434, 0, 262145, 786435, 0, 262146, 786436, 0, 262147, 786437, 0, 262145, 786438, 0, 262146, 786439, 0, 262147, 786440, 0, 262145, 786441, 0, 262146, 786442, 0, 262147, 786443, 0, 262145, 786444, 0, 262146, 786445, 0, 262147, 786446, 0, 262145, 786447, 0, 262146, 786448, 0, 262147, 786449, 0, 262145, 786450, 0, 262146, 786451, 0, 262147, 786452, 0, 262145, 786453, 0, 262146, 786454, 0, 262147 )
[node name="TileMap Foreground" parent="." index="2"]
tile_set = ExtResource( 2 )
collision_layer = 0
collision_mask = 0
tile_data = PoolIntArray( 524288, 0, 2, 524307, 0, 3 )
[node name="PlayerStart" parent="." index="3"]
position = Vector2( 50, 131 )
[node name="EnterLeft" type="Position2D" parent="." index="4"]
position = Vector2( -13, 28 )
[node name="LevelTransition" parent="." index="5" instance=ExtResource( 4 )]
position = Vector2( -12, 31 )
_transition_type = "door_left"
_destination_level = "res://src/levels/TestBox.tscn"
_destination_position_name = "EnterRight"
[node name="CollisionShape2D" type="CollisionShape2D" parent="LevelTransition" index="0"]
modulate = Color( 1, 0, 1, 1 )
shape = SubResource( 2 )
__meta__ = {
"_edit_lock_": true
}
[node name="LevelTransition2" parent="." index="6" instance=ExtResource( 4 )]
position = Vector2( 332, 31 )
_destination_level = "res://src/levels/TestBox.tscn"
_destination_position_name = "EnterRight"
[node name="CollisionShape2D" type="CollisionShape2D" parent="LevelTransition2" index="0"]
modulate = Color( 1, 0, 1, 1 )
shape = SubResource( 2 )
__meta__ = {
"_edit_lock_": true
}
[node name="Camera Bounds" parent="." index="7"]
tile_data = PoolIntArray( -65536, 0, 0, -65521, 0, 0, 65535, 0, 0, 16, 0, 0, 524287, 0, 0, 458768, 0, 0, 589824, 0, 0, 589839, 0, 0 )
[node name="Modifier_Component" parent="." index="8" instance=ExtResource( 6 )]
position = Vector2( 162, 141 )
modifier = ExtResource( 5 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Modifier_Component" index="0"]
modulate = Color( 0, 0, 1, 1 )
shape = SubResource( 3 )
[node name="Label" type="Label" parent="." index="9"]
margin_left = 78.0
margin_top = 9.0
margin_right = 244.0
margin_bottom = 41.0
theme = ExtResource( 7 )
text = "Test chamber 01:
The floor is slippy"
align = 1
valign = 1