Compare commits
3 Commits
6ed2e86806
...
94274cd447
| Author | SHA1 | Date | |
|---|---|---|---|
| 94274cd447 | |||
| c5fa3e8edb | |||
| 8de3fc1060 |
|
|
@ -35,9 +35,9 @@ game_settings = ExtResource( 6 )
|
||||||
|
|
||||||
[node name="ViewportContainer" type="ViewportContainer" parent="."]
|
[node name="ViewportContainer" type="ViewportContainer" parent="."]
|
||||||
material = SubResource( 3 )
|
material = SubResource( 3 )
|
||||||
margin_right = 322.0
|
margin_right = 320.0
|
||||||
margin_bottom = 182.0
|
margin_bottom = 180.0
|
||||||
rect_scale = Vector2( 2, 2 )
|
rect_scale = Vector2( 4, 4 )
|
||||||
|
|
||||||
[node name="Viewport" type="Viewport" parent="ViewportContainer"]
|
[node name="Viewport" type="Viewport" parent="ViewportContainer"]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,8 @@
|
||||||
class_name AnimatedSprite_StateReceiver
|
class_name AnimatedSprite_StateReceiver
|
||||||
extends AnimatedSprite
|
extends AnimatedSprite
|
||||||
|
|
||||||
|
export var debug_component: bool = false
|
||||||
|
|
||||||
export var callable_state_machine :NodePath
|
export var callable_state_machine :NodePath
|
||||||
|
|
||||||
onready var current_state = StateAnimatedActor.new()
|
onready var current_state = StateAnimatedActor.new()
|
||||||
|
|
@ -55,6 +57,8 @@ func _process(delta):
|
||||||
call('_state_process_' + current_state.name)
|
call('_state_process_' + current_state.name)
|
||||||
|
|
||||||
func _on_animation_finished():
|
func _on_animation_finished():
|
||||||
|
if debug_component:
|
||||||
|
var foo = 2+2
|
||||||
if frames.get_animation_loop(animation) == false:
|
if frames.get_animation_loop(animation) == false:
|
||||||
#print("Stop!!!!!", current_state.animation_sequence.size(), " - ", current_state.animation_index)
|
#print("Stop!!!!!", current_state.animation_sequence.size(), " - ", current_state.animation_index)
|
||||||
if current_state.animation_sequence.size() > 0:
|
if current_state.animation_sequence.size() > 0:
|
||||||
|
|
@ -63,6 +67,8 @@ func _on_animation_finished():
|
||||||
if animation_index >= current_state.animation_sequence.size():
|
if animation_index >= current_state.animation_sequence.size():
|
||||||
#print("Stop!!!!!")
|
#print("Stop!!!!!")
|
||||||
current_state.animation_finished = true
|
current_state.animation_finished = true
|
||||||
|
else:
|
||||||
|
change_animation(0,animation_index)
|
||||||
##TODO: Allow a way to stop animation even if in a looped sequence
|
##TODO: Allow a way to stop animation even if in a looped sequence
|
||||||
|
|
||||||
# If called, this will attempt to make the most appropriate animation change
|
# If called, this will attempt to make the most appropriate animation change
|
||||||
|
|
|
||||||
|
|
@ -250,8 +250,8 @@ shapes/collision/shape_color=Color( 1, 1, 1, 0.419608 )
|
||||||
|
|
||||||
[display]
|
[display]
|
||||||
|
|
||||||
window/size/width=640
|
window/size/width=1280
|
||||||
window/size/height=360
|
window/size/height=720
|
||||||
window/size/resizable=false
|
window/size/resizable=false
|
||||||
window/stretch/mode="2d"
|
window/stretch/mode="2d"
|
||||||
window/stretch/aspect="keep"
|
window/stretch/aspect="keep"
|
||||||
|
|
|
||||||
|
|
@ -27,6 +27,7 @@ states = [ ExtResource( 3 ), ExtResource( 6 ) ]
|
||||||
[node name="AnimatedSprite_StateReceiver" parent="." index="1"]
|
[node name="AnimatedSprite_StateReceiver" parent="." index="1"]
|
||||||
frames = ExtResource( 2 )
|
frames = ExtResource( 2 )
|
||||||
playing = true
|
playing = true
|
||||||
|
debug_component = true
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." index="4"]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="." index="4"]
|
||||||
position = Vector2( -5, 6 )
|
position = Vector2( -5, 6 )
|
||||||
|
|
|
||||||
|
|
@ -477,7 +477,11 @@ func _state_process_physics_climb():
|
||||||
# if animation_index > 0:
|
# if animation_index > 0:
|
||||||
# animations.stop()
|
# animations.stop()
|
||||||
else:
|
else:
|
||||||
return request_state_change.call_func('idle')
|
## Force downward to the floor, can't do a new floor check without first moving
|
||||||
|
parent.move_and_collide(Vector2(0,100.0))
|
||||||
|
if parent.is_on_floor():
|
||||||
|
#parent.move_and_slide(Vector2(0,100.0),Vector2.UP)
|
||||||
|
return request_state_change.call_func('land')
|
||||||
|
|
||||||
|
|
||||||
if _wants_jump:
|
if _wants_jump:
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user