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3 Commits

Author SHA1 Message Date
49e2030c06 Ladder fix. 2025-06-12 22:08:06 -07:00
edfe3b09a8 New level assets for ladder test chamber 2025-06-12 21:48:42 -07:00
a500bc96d4 One-way collision layers and objects 2025-06-12 18:25:13 -07:00
30 changed files with 642 additions and 4 deletions

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@ -2,7 +2,7 @@
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[ext_resource path="res://src/Camera2D.gd" type="Script" id=2]
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[ext_resource path="res://src/ui/HUD.tscn" type="PackedScene" id=5]
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@ -1,4 +1,4 @@
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@ -59,6 +59,21 @@ points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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@ -284,3 +299,55 @@ points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
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[gd_resource type="TileSet" load_steps=2 format=2]
[ext_resource path="res://assets/levels/Sunny Land Collection/tileset.png" type="Texture" id=1]
[resource]
resource_name = "SunnyLand"
0/name = "ladder"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 48, 0, 16, 32 )
0/tile_mode = 2
0/autotile/icon_coordinate = Vector2( 0, 0 )
0/autotile/tile_size = Vector2( 16, 16 )
0/autotile/spacing = 0
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0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape_one_way = false
0/shape_one_way_margin = 0.0
0/shapes = [ ]
0/z_index = 0
1/name = "ground"
1/texture = ExtResource( 1 )
1/tex_offset = Vector2( 0, 0 )
1/modulate = Color( 1, 1, 1, 1 )
1/region = Rect2( 96, 32, 96, 96 )
1/tile_mode = 2
1/autotile/icon_coordinate = Vector2( 0, 0 )
1/autotile/tile_size = Vector2( 16, 16 )
1/autotile/spacing = 0
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1/navigation_offset = Vector2( 0, 0 )
1/shape_offset = Vector2( 0, 0 )
1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
1/shape_one_way = false
1/shape_one_way_margin = 0.0
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View File

@ -422,6 +422,8 @@ dash_2={
2d_physics/layer_6="EnemyHurtbox"
2d_physics/layer_7="PlayerHitbox"
2d_physics/layer_8="EnemyHitbox"
2d_physics/layer_9="CameraBounds"
2d_physics/layer_10="World-OneWay"
2d_physics/layer_11="Climbable"
common/enable_pause_aware_picking=true
2d/default_gravity=600

View File

@ -94,6 +94,7 @@ extents = Vector2( 9, 15 )
extents = Vector2( 4, 3 )
[node name="PlayerE" instance=ExtResource( 1 )]
collision_mask = 513
script = ExtResource( 3 )
actor_type = "Player"
player_number = 1
@ -105,7 +106,7 @@ states = [ ExtResource( 4 ), ExtResource( 9 ), ExtResource( 7 ), ExtResource( 8
[node name="AnimatedSprite_StateReceiver" parent="." index="1"]
frames = ExtResource( 2 )
animation = "jump"
animation = "climb"
script = ExtResource( 5 )
__meta__ = {
"_aseprite_wizard_config_": {
@ -161,7 +162,7 @@ cast_to = Vector2( -5, -14 )
unique_name_in_owner = true
modulate = Color( 0, 1, 0, 1 )
enabled = true
cast_to = Vector2( 1.36422e-12, 20 )
cast_to = Vector2( 1.36422e-12, 16 )
collision_mask = 1024
collide_with_areas = true
collide_with_bodies = false

100
src/levels/TC_05.tscn Normal file
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 8, 48 )
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[node name="TileMap Ladders" type="TileMap" parent="." index="0"]
z_index = -2
tile_set = ExtResource( 2 )
cell_size = Vector2( 16, 16 )
show_collision = true
collision_layer = 512
collision_mask = 0
format = 1
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z_index = -2
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[node name="TileMap Collision" parent="." index="2"]
tile_set = ExtResource( 2 )
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[node name="TileMap Foreground" parent="." index="3"]
tile_set = ExtResource( 2 )
collision_layer = 0
collision_mask = 0
tile_data = PoolIntArray( 524288, 0, 2, 524307, 0, 3 )
[node name="PlayerStart" parent="." index="4"]
position = Vector2( 50, 131 )
[node name="EnterLeft" type="Position2D" parent="." index="5"]
position = Vector2( -12, 61 )
[node name="EnterRight" type="Position2D" parent="." index="6"]
position = Vector2( 332, 61 )
[node name="LevelTransition" parent="." index="7" instance=ExtResource( 4 )]
position = Vector2( -11, 64 )
_transition_type = "door_left"
_destination_level = "res://src/levels/CloneBox.tscn"
_destination_position_name = "EnterRight"
[node name="CollisionShape2D" type="CollisionShape2D" parent="LevelTransition" index="0"]
modulate = Color( 1, 0, 1, 1 )
shape = SubResource( 2 )
__meta__ = {
"_edit_lock_": true
}
[node name="LevelTransition2" parent="." index="8" instance=ExtResource( 4 )]
position = Vector2( 333, 64 )
_destination_level = "res://src/levels/TC_02.tscn"
_destination_position_name = "EnterLeft"
[node name="CollisionShape2D" type="CollisionShape2D" parent="LevelTransition2" index="0"]
modulate = Color( 1, 0, 1, 1 )
shape = SubResource( 2 )
__meta__ = {
"_edit_lock_": true
}
[node name="Camera Bounds" parent="." index="9"]
tile_data = PoolIntArray( -65536, 0, 0, -65521, 0, 0, 65535, 0, 0, 16, 0, 0, 589823, 0, 0, 524304, 0, 0, 589824, 0, 0, 589839, 0, 0 )
[node name="Label" type="Label" parent="." index="10"]
margin_left = 78.0
margin_top = 9.0
margin_right = 244.0
margin_bottom = 41.0
theme = ExtResource( 7 )
text = "Test chamber 05:
Ladders and One-Way
Floors"
align = 1
valign = 1
[node name="Ladders" type="Area2D" parent="." index="11"]
collision_layer = 1024
collision_mask = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ladders" index="0"]
position = Vector2( 136, 96 )
shape = SubResource( 3 )
[node name="CollisionShape2D2" type="CollisionShape2D" parent="Ladders" index="1"]
position = Vector2( 200, 96 )
shape = SubResource( 3 )