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ed9909ed7e
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LevelInfo fixes and camera cleanup
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2025-04-20 21:47:46 -07:00 |
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ecc4c22fe0
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Camera Guide fixes.
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2025-04-20 21:35:02 -07:00 |
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08b49022ff
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Cleanup CameraGuide and SceneTransition
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2025-04-20 21:17:57 -07:00 |
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5ba9c972e6
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Cleanup Actor class.
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2025-04-20 20:51:20 -07:00 |
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07e98d0736
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Despirate tweaks to make game end more gracefully.
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2025-04-20 18:55:41 -07:00 |
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33a9848524
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Pews now pew in multiplayer. Game ends but also crashes over network.
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2025-04-20 16:36:36 -07:00 |
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6dc98d7993
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Little warmer. Remote projectiles.
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2025-04-20 15:27:24 -07:00 |
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67b228e60f
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Remote scene instantiation for projectiles WIP
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2025-04-20 14:03:30 -07:00 |
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590e786d83
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Game resets on player death.
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2025-04-20 09:10:08 -07:00 |
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bde9492c63
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Switch multiplayer to state change based RPC calls method
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2025-04-18 20:18:56 -07:00 |
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9283a3263f
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A whole lotta bodges for multiplayer. Gonna need to rethink some things.
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2025-04-17 23:05:15 -07:00 |
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0248be637d
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One step closer to multiplayer
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2025-04-17 22:23:16 -07:00 |
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8a29cc5be3
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More multiplayer stuff.
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2025-04-17 20:50:40 -07:00 |
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ae3da7a468
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Integrating Connection UI. Removing what is not needed from templates.
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2025-04-17 09:00:58 -07:00 |
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8acc796245
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Attempt to move things into a wolrd container node
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2025-04-16 22:14:17 -07:00 |
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c17289f385
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Punch and hurtbox state receiver. We about done.
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2025-04-13 22:36:38 -07:00 |
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caac6e3ccd
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PVP
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2025-04-13 13:14:24 -07:00 |
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19c15fab5d
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Working on level and hitbox stuff mostly because I forgot to commit to the feature branch
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2025-04-13 12:39:18 -07:00 |
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7acdc7633c
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Collision State works on change!
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2025-04-13 09:11:19 -07:00 |
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0ecea5fa00
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Collision Shape 2D state receiver
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2025-04-13 08:40:42 -07:00 |
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f67fdbbe3e
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Bug seemingly fixed by duplicating states per state machine. More testing needed.
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2025-04-12 14:56:53 -07:00 |
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6b490ba7b4
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Implementing new player data resource to help with guis and passing player information around
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2025-04-12 10:18:22 -07:00 |
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6dfba1b5b9
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Stamina callback to player to decide transition.
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2025-04-10 22:39:48 -07:00 |
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41b740be4f
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Stamina counter
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2025-04-10 20:12:47 -07:00 |
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d1db3ed693
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rename actor within scene so I dont forget
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2025-04-10 18:07:58 -07:00 |
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41897c0dc5
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rename actor scene
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2025-04-10 18:05:47 -07:00 |
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0ea8d4cd13
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parent_scene org structure
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2025-04-10 18:02:03 -07:00 |
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dced928e16
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Comment out unused plan A for inventory
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2025-04-08 18:57:09 -07:00 |
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2e30a20389
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Punching and shooting a mushroom. Major inentory usage progress but lots to cleanup.
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2025-04-07 22:57:51 -07:00 |
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2f6b085dec
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Pickup an intentory item. As well as inventory selection UI.
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2025-04-06 13:45:47 -07:00 |
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1a82c2bdf0
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UI improvements. Add stamina indicator for future
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2025-04-05 09:22:52 -07:00 |
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60ee655001
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Gonna call it on the camera stuff for now.
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2025-04-05 08:05:53 -07:00 |
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29ca00a8a0
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Camera smoothing and boundaries
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2025-04-01 23:40:54 -07:00 |
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62746636c5
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Level music and actor sound effects.
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2025-03-31 09:44:49 -07:00 |
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f0a60217bc
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Starting State Aware Sound Effects
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2025-03-30 19:24:19 -07:00 |
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85653ba634
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Ladder climbing
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2025-03-30 18:26:20 -07:00 |
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a230a976aa
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Level Transition enhance
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2025-03-30 12:01:46 -07:00 |
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7e9227064b
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Level transition improvments.
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2025-03-30 11:15:07 -07:00 |
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bd991d7939
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Anims and states for level transitions.
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2025-03-30 09:22:24 -07:00 |
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8f1ebe6e09
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Level change almost there.
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2025-03-28 23:08:00 -07:00 |
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7106fe35de
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Rename interactable
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2025-03-28 21:23:50 -07:00 |
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1d469f7462
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Attempted ledge grab.
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2025-03-25 19:54:28 -07:00 |
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048c3ff8c1
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verifying roll on movement state machine
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2025-03-25 11:54:29 -07:00 |
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41eac6ea9b
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Cleanup anim state receiver script
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2025-03-25 10:30:56 -07:00 |
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f54f49704b
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Got a modifier signal into animation
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2025-03-24 21:14:03 -07:00 |
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591c37dd60
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Start of some working animation modifiers applied.
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2025-03-23 19:28:18 -07:00 |
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a09be453da
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State modifier merge and signals. They mostly work.
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2025-03-23 18:33:59 -07:00 |
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c544a924c3
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More state modifier work. Repeating old mistakes.
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2025-03-23 08:36:51 -07:00 |
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d9b5d27855
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State modifier progress.
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2025-03-23 00:15:31 -07:00 |
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e8aa0bbbb9
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Change state export variable names.
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2025-03-22 21:18:14 -07:00 |
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