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e7f08fd351
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Busted impulse.
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2025-05-25 19:17:14 -07:00 |
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d7d612db72
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Acceleration now directionless. It doesn't work yet but at least it doesn't crash.
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2025-05-25 10:03:26 -07:00 |
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6626e03fb1
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Yet another movement model
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2025-05-14 23:13:13 -07:00 |
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71a497b73b
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Added jerk, fixing state modifiers
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2025-05-10 20:03:51 -07:00 |
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061ceb76b9
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Deprecated old movement function.
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2025-05-04 20:36:16 -07:00 |
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8906b98680
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Maybe better impulse apply
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2025-05-04 19:17:08 -07:00 |
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ec869ed1cc
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Better movement working. still wip.
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2025-04-29 00:19:24 -07:00 |
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5ecbbccf7e
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Super slippy walk working again!
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2025-04-27 09:37:40 -07:00 |
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d4077cff43
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Swithing to move_toward based acceleration. All accel would have to be positive.
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2025-04-27 08:24:35 -07:00 |
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00de0d6450
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Immediate stop when no accelleration seems to work.
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2025-04-26 16:56:52 -07:00 |
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dceb0ad3e8
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Getting better on movement but still buggy.
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2025-04-26 13:36:17 -07:00 |
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e8aa0bbbb9
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Change state export variable names.
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2025-03-22 21:18:14 -07:00 |
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6b1efd27e3
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Clean up
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2025-03-18 19:26:54 -07:00 |
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1b7715746e
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Almost made fall happen.
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2025-03-17 20:45:48 -07:00 |
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c2ad46f5ae
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Fix node order in actor template for better ready() processing. Add signal based callback.
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2025-03-16 18:43:53 -07:00 |
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