Commit Graph

51 Commits

Author SHA1 Message Date
d3775c364f improve ladder climbing 2025-06-15 09:05:05 -07:00
76e7f5ef19 Spent too much time fixing slope movement 2025-06-03 14:37:44 -07:00
544716502e Fall and jump follows similar impulse model for horizontal movement now. 2025-06-03 11:39:07 -07:00
9cf13cc5b8 Jump adjustments for crap jumps. 2025-06-01 11:08:34 -07:00
a195e7be2d Snapping to ledge a little better on grab, jump height test in first clonebox 2025-06-01 10:34:27 -07:00
d934c815e0 Ledge grab tweaks 2025-05-31 22:07:56 -07:00
b7002f03ad Some odd dash behavior on slip surfaces but otherwise, add return after state change to fix long standing weirdness of processing the wrong movement parameters right before state change. 2025-05-31 21:27:30 -07:00
59f2823b21 Good progress but crouch move is a little off for some reason 2025-05-29 22:30:21 -07:00
d1d7e24936 Movement based only on input for static movement. No acceleration then only input. 2025-05-27 21:52:42 -07:00
76ec165863 Jump looking better. Seems we made gravity optional by relative movement in y axis and desired movement never being set to down. 2025-05-25 10:23:14 -07:00
a3c3d2db9f Total switch of export params for movement params and modifiers, state is next. 2025-05-14 23:49:33 -07:00
8e9f246e2a Renamed to velocity controller 2025-05-09 21:49:58 -07:00
d1d33f3087 Movement routines now it is own class. I can use them outside of states 2025-05-09 00:14:03 -07:00
2301401dd0 Movement work into its own class 2025-05-08 23:55:14 -07:00
fc29c18552 Movement Cleanup. 2025-05-08 21:46:24 -07:00
c6de01ba1a Oh that pesky impulse control. 2025-05-04 23:32:28 -07:00
061ceb76b9 Deprecated old movement function. 2025-05-04 20:36:16 -07:00
8906b98680 Maybe better impulse apply 2025-05-04 19:17:08 -07:00
f7f5ce1e61 No more bean! Also modifier on grounded seems to be working. 2025-05-04 08:28:55 -07:00
b45272934f Movement modifier has grounded processing directives. 2025-05-04 08:05:27 -07:00
ad0b1a9595 Fail at roling. 2025-04-26 18:52:56 -07:00
00de0d6450 Immediate stop when no accelleration seems to work. 2025-04-26 16:56:52 -07:00
633881ede8 Movement controller failures. 2025-04-25 23:46:41 -07:00
b5b320f4a7 Detector raycasts now scene unique. 2025-04-21 23:58:14 -07:00
3ffcf7ca59 Cleanup, delete unused files. Standardize TODOs 2025-04-21 20:29:13 -07:00
45cff3f039 I have bug. both players jump. Resources need to be unique per player somehow. 2025-04-12 14:32:45 -07:00
e2dfcab46f Cleanup debug and unused broken scripts from playerD 2025-04-11 21:39:30 -07:00
6dfba1b5b9 Stamina callback to player to decide transition. 2025-04-10 22:39:48 -07:00
41b740be4f Stamina counter 2025-04-10 20:12:47 -07:00
41fc5de4d3 Attempted Pew 2025-04-09 20:48:30 -07:00
bf481c5eea Item switching 2025-04-08 22:55:57 -07:00
2e30a20389 Punching and shooting a mushroom. Major inentory usage progress but lots to cleanup. 2025-04-07 22:57:51 -07:00
9a9eabd331 Enter door left now. Not just right 2025-03-31 10:13:22 -07:00
85653ba634 Ladder climbing 2025-03-30 18:26:20 -07:00
adebb005ab Climb edge now directional 2025-03-30 11:40:59 -07:00
7e9227064b Level transition improvments. 2025-03-30 11:15:07 -07:00
bd991d7939 Anims and states for level transitions. 2025-03-30 09:22:24 -07:00
6bd4d302e0 Yay! Ledge climbing! 2025-03-25 21:56:02 -07:00
1d469f7462 Attempted ledge grab. 2025-03-25 19:54:28 -07:00
dfdc2d059f I can get hurt again. 2025-03-25 15:27:18 -07:00
a1e1ba4fc7 Crouching 2025-03-25 13:15:52 -07:00
a8c6391ee9 Starting to wonder if I need modifiers again. 2025-03-22 08:50:30 -07:00
209c75ba16 More movements and functions 2025-03-20 23:23:03 -07:00
471b1ee3db Fixes on Receiver. Add landing frames. 2025-03-19 22:19:51 -07:00
ae24288db3 Troubleshooting falling. 2025-03-18 19:58:39 -07:00
d9d5860d63 Almost jumping. 2025-03-18 14:55:42 -07:00
522e409dab Running. 2025-03-17 21:41:29 -07:00
1b7715746e Almost made fall happen. 2025-03-17 20:45:48 -07:00
ae9256f083 Add from state, signal based callback and processing state functions. I'm loking how this is turning out. 2025-03-17 00:04:19 -07:00
c2ad46f5ae Fix node order in actor template for better ready() processing. Add signal based callback. 2025-03-16 18:43:53 -07:00