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d3775c364f
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improve ladder climbing
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2025-06-15 09:05:05 -07:00 |
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76e7f5ef19
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Spent too much time fixing slope movement
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2025-06-03 14:37:44 -07:00 |
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544716502e
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Fall and jump follows similar impulse model for horizontal movement now.
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2025-06-03 11:39:07 -07:00 |
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9cf13cc5b8
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Jump adjustments for crap jumps.
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2025-06-01 11:08:34 -07:00 |
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a195e7be2d
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Snapping to ledge a little better on grab, jump height test in first clonebox
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2025-06-01 10:34:27 -07:00 |
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d934c815e0
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Ledge grab tweaks
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2025-05-31 22:07:56 -07:00 |
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b7002f03ad
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Some odd dash behavior on slip surfaces but otherwise, add return after state change to fix long standing weirdness of processing the wrong movement parameters right before state change.
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2025-05-31 21:27:30 -07:00 |
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59f2823b21
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Good progress but crouch move is a little off for some reason
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2025-05-29 22:30:21 -07:00 |
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d1d7e24936
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Movement based only on input for static movement. No acceleration then only input.
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2025-05-27 21:52:42 -07:00 |
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76ec165863
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Jump looking better. Seems we made gravity optional by relative movement in y axis and desired movement never being set to down.
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2025-05-25 10:23:14 -07:00 |
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a3c3d2db9f
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Total switch of export params for movement params and modifiers, state is next.
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2025-05-14 23:49:33 -07:00 |
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8e9f246e2a
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Renamed to velocity controller
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2025-05-09 21:49:58 -07:00 |
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d1d33f3087
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Movement routines now it is own class. I can use them outside of states
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2025-05-09 00:14:03 -07:00 |
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2301401dd0
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Movement work into its own class
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2025-05-08 23:55:14 -07:00 |
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fc29c18552
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Movement Cleanup.
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2025-05-08 21:46:24 -07:00 |
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c6de01ba1a
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Oh that pesky impulse control.
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2025-05-04 23:32:28 -07:00 |
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061ceb76b9
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Deprecated old movement function.
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2025-05-04 20:36:16 -07:00 |
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8906b98680
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Maybe better impulse apply
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2025-05-04 19:17:08 -07:00 |
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f7f5ce1e61
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No more bean! Also modifier on grounded seems to be working.
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2025-05-04 08:28:55 -07:00 |
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b45272934f
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Movement modifier has grounded processing directives.
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2025-05-04 08:05:27 -07:00 |
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ad0b1a9595
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Fail at roling.
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2025-04-26 18:52:56 -07:00 |
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00de0d6450
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Immediate stop when no accelleration seems to work.
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2025-04-26 16:56:52 -07:00 |
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633881ede8
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Movement controller failures.
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2025-04-25 23:46:41 -07:00 |
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b5b320f4a7
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Detector raycasts now scene unique.
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2025-04-21 23:58:14 -07:00 |
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3ffcf7ca59
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Cleanup, delete unused files. Standardize TODOs
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2025-04-21 20:29:13 -07:00 |
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45cff3f039
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I have bug. both players jump. Resources need to be unique per player somehow.
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2025-04-12 14:32:45 -07:00 |
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e2dfcab46f
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Cleanup debug and unused broken scripts from playerD
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2025-04-11 21:39:30 -07:00 |
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6dfba1b5b9
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Stamina callback to player to decide transition.
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2025-04-10 22:39:48 -07:00 |
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41b740be4f
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Stamina counter
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2025-04-10 20:12:47 -07:00 |
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41fc5de4d3
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Attempted Pew
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2025-04-09 20:48:30 -07:00 |
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bf481c5eea
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Item switching
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2025-04-08 22:55:57 -07:00 |
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2e30a20389
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Punching and shooting a mushroom. Major inentory usage progress but lots to cleanup.
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2025-04-07 22:57:51 -07:00 |
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9a9eabd331
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Enter door left now. Not just right
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2025-03-31 10:13:22 -07:00 |
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85653ba634
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Ladder climbing
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2025-03-30 18:26:20 -07:00 |
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adebb005ab
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Climb edge now directional
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2025-03-30 11:40:59 -07:00 |
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7e9227064b
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Level transition improvments.
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2025-03-30 11:15:07 -07:00 |
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bd991d7939
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Anims and states for level transitions.
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2025-03-30 09:22:24 -07:00 |
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6bd4d302e0
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Yay! Ledge climbing!
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2025-03-25 21:56:02 -07:00 |
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1d469f7462
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Attempted ledge grab.
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2025-03-25 19:54:28 -07:00 |
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dfdc2d059f
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I can get hurt again.
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2025-03-25 15:27:18 -07:00 |
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a1e1ba4fc7
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Crouching
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2025-03-25 13:15:52 -07:00 |
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a8c6391ee9
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Starting to wonder if I need modifiers again.
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2025-03-22 08:50:30 -07:00 |
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209c75ba16
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More movements and functions
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2025-03-20 23:23:03 -07:00 |
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471b1ee3db
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Fixes on Receiver. Add landing frames.
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2025-03-19 22:19:51 -07:00 |
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ae24288db3
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Troubleshooting falling.
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2025-03-18 19:58:39 -07:00 |
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d9d5860d63
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Almost jumping.
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2025-03-18 14:55:42 -07:00 |
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522e409dab
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Running.
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2025-03-17 21:41:29 -07:00 |
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1b7715746e
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Almost made fall happen.
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2025-03-17 20:45:48 -07:00 |
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ae9256f083
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Add from state, signal based callback and processing state functions. I'm loking how this is turning out.
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2025-03-17 00:04:19 -07:00 |
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c2ad46f5ae
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Fix node order in actor template for better ready() processing. Add signal based callback.
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2025-03-16 18:43:53 -07:00 |
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