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ad0b1a9595
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Fail at roling.
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2025-04-26 18:52:56 -07:00 |
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00de0d6450
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Immediate stop when no accelleration seems to work.
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2025-04-26 16:56:52 -07:00 |
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7d210d7900
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Movement much better. More testing needed.
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2025-04-26 16:42:36 -07:00 |
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dc6802cbce
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Somehow broke the last movement.
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2025-04-26 15:12:54 -07:00 |
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dceb0ad3e8
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Getting better on movement but still buggy.
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2025-04-26 13:36:17 -07:00 |
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633881ede8
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Movement controller failures.
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2025-04-25 23:46:41 -07:00 |
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94302003d8
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Fixes and tweaks for cameras, main functions, and loading in game scenes.
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2025-04-21 23:28:45 -07:00 |
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3ffcf7ca59
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Cleanup, delete unused files. Standardize TODOs
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2025-04-21 20:29:13 -07:00 |
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5ba9c972e6
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Cleanup Actor class.
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2025-04-20 20:51:20 -07:00 |
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1d469f7462
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Attempted ledge grab.
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2025-03-25 19:54:28 -07:00 |
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048c3ff8c1
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verifying roll on movement state machine
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2025-03-25 11:54:29 -07:00 |
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e8aa0bbbb9
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Change state export variable names.
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2025-03-22 21:18:14 -07:00 |
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ab0d2ac5b7
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Before overhauling modifiers.
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2025-03-22 18:43:19 -07:00 |
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a8c6391ee9
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Starting to wonder if I need modifiers again.
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2025-03-22 08:50:30 -07:00 |
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471b1ee3db
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Fixes on Receiver. Add landing frames.
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2025-03-19 22:19:51 -07:00 |
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ae24288db3
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Troubleshooting falling.
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2025-03-18 19:58:39 -07:00 |
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6b1efd27e3
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Clean up
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2025-03-18 19:26:54 -07:00 |
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27de78f02a
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Switch player input processing routines from event based to polling based in process_physics
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2025-03-17 20:19:44 -07:00 |
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ae9256f083
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Add from state, signal based callback and processing state functions. I'm loking how this is turning out.
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2025-03-17 00:04:19 -07:00 |
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d7cb6fa877
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Adding player resourses with janky mod of aseprite wizard importer.
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2025-03-16 10:02:17 -07:00 |
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1f2a5908c9
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Adding movement component state based
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2025-03-15 21:08:15 -07:00 |
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