Commit Graph

137 Commits

Author SHA1 Message Date
92c707b2f0 Modifier with zero limit now works a little better. Still have some bugs. 2025-05-09 23:36:09 -07:00
8e9f246e2a Renamed to velocity controller 2025-05-09 21:49:58 -07:00
d1d33f3087 Movement routines now it is own class. I can use them outside of states 2025-05-09 00:14:03 -07:00
106f11de76 Whoops forgot file. 2025-05-08 23:56:09 -07:00
2301401dd0 Movement work into its own class 2025-05-08 23:55:14 -07:00
fc29c18552 Movement Cleanup. 2025-05-08 21:46:24 -07:00
05580ee50d Vertical application of jump on new range based model. 2025-05-08 21:14:10 -07:00
c6de01ba1a Oh that pesky impulse control. 2025-05-04 23:32:28 -07:00
061ceb76b9 Deprecated old movement function. 2025-05-04 20:36:16 -07:00
8906b98680 Maybe better impulse apply 2025-05-04 19:17:08 -07:00
f7f5ce1e61 No more bean! Also modifier on grounded seems to be working. 2025-05-04 08:28:55 -07:00
b45272934f Movement modifier has grounded processing directives. 2025-05-04 08:05:27 -07:00
7d7f3dfcd6 Impulse still bad. Modifier doesnt push into negative now. 2025-05-04 00:52:47 -07:00
d587eae523 More refactoring of movement 2025-05-03 16:52:47 -07:00
253ffe9641 Modifiers applying for movement! but now I need bodges in the object mover again. 2025-05-01 23:50:38 -07:00
2c7a8e64f2 Tired state added to test movement. 2025-04-30 23:39:33 -07:00
d5818f1c17 Lots of work on state modifiers in prep for movement. 2025-04-30 23:09:43 -07:00
ec869ed1cc Better movement working. still wip. 2025-04-29 00:19:24 -07:00
6ea1d12ce4 Try to get modifier accell to only apply during modifier range. 2025-04-28 19:50:51 -07:00
ad01724071 Is it working! Really! 2025-04-27 19:25:36 -07:00
5ecbbccf7e Super slippy walk working again! 2025-04-27 09:37:40 -07:00
d4077cff43 Swithing to move_toward based acceleration. All accel would have to be positive. 2025-04-27 08:24:35 -07:00
ad0b1a9595 Fail at roling. 2025-04-26 18:52:56 -07:00
6d894f926f Some tweaks to the level for testing. 2025-04-26 18:16:52 -07:00
00de0d6450 Immediate stop when no accelleration seems to work. 2025-04-26 16:56:52 -07:00
dceb0ad3e8 Getting better on movement but still buggy. 2025-04-26 13:36:17 -07:00
633881ede8 Movement controller failures. 2025-04-25 23:46:41 -07:00
b5b320f4a7 Detector raycasts now scene unique. 2025-04-21 23:58:14 -07:00
f87eb297ba Player cleanup 2025-04-21 23:51:24 -07:00
24d8ea3210 Main initiates lobby now. 2025-04-21 23:41:37 -07:00
94302003d8 Fixes and tweaks for cameras, main functions, and loading in game scenes. 2025-04-21 23:28:45 -07:00
3ffcf7ca59 Cleanup, delete unused files. Standardize TODOs 2025-04-21 20:29:13 -07:00
742db5ee8c Debug console cleanup 2025-04-20 22:20:27 -07:00
d8a5107739 PlayerInfo and playerE cleanup 2025-04-20 22:03:26 -07:00
ecc4c22fe0 Camera Guide fixes. 2025-04-20 21:35:02 -07:00
a0d94d6354 Remember to add renamed file from last commit. 2025-04-20 21:18:31 -07:00
08b49022ff Cleanup CameraGuide and SceneTransition 2025-04-20 21:17:57 -07:00
07e98d0736 Despirate tweaks to make game end more gracefully. 2025-04-20 18:55:41 -07:00
33a9848524 Pews now pew in multiplayer. Game ends but also crashes over network. 2025-04-20 16:36:36 -07:00
6dc98d7993 Little warmer. Remote projectiles. 2025-04-20 15:27:24 -07:00
67b228e60f Remote scene instantiation for projectiles WIP 2025-04-20 14:03:30 -07:00
590e786d83 Game resets on player death. 2025-04-20 09:10:08 -07:00
0ea4a45b06 Camera Fix 2025-04-18 21:14:59 -07:00
032d2583e6 UI tweaks for controllers on android. 2025-04-18 19:23:40 -07:00
9283a3263f A whole lotta bodges for multiplayer. Gonna need to rethink some things. 2025-04-17 23:05:15 -07:00
0248be637d One step closer to multiplayer 2025-04-17 22:23:16 -07:00
8a29cc5be3 More multiplayer stuff. 2025-04-17 20:50:40 -07:00
8acc796245 Attempt to move things into a wolrd container node 2025-04-16 22:14:17 -07:00
3ab3f33abd hurt function no longer needed. 2025-04-14 21:38:40 -07:00
c17289f385 Punch and hurtbox state receiver. We about done. 2025-04-13 22:36:38 -07:00