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f17b1f7402
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setup NPC dialog interractable
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2025-06-15 22:36:00 -07:00 |
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5196b3eb6e
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Add state duration tracker to movement state receiver to re-enable drop through collision mask. drop through floor now better.
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2025-06-15 09:19:07 -07:00 |
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76e7f5ef19
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Spent too much time fixing slope movement
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2025-06-03 14:37:44 -07:00 |
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d1d7e24936
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Movement based only on input for static movement. No acceleration then only input.
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2025-05-27 21:52:42 -07:00 |
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b49b1d67d2
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I took a break. What was I doing.
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2025-05-24 08:14:33 -07:00 |
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d422ae61dd
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Multiple Movement Modifier
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2025-05-10 23:47:51 -07:00 |
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0ac1c4abef
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Multiple Movement Modifiers at once instead of having to be merged.
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2025-05-10 21:22:51 -07:00 |
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71a497b73b
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Added jerk, fixing state modifiers
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2025-05-10 20:03:51 -07:00 |
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26df8ef0c4
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Movement modifiers are complicated.
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2025-05-10 18:32:06 -07:00 |
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1e5cf79f15
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Modifies over levels doable again.
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2025-05-10 15:44:18 -07:00 |
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92c707b2f0
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Modifier with zero limit now works a little better. Still have some bugs.
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2025-05-09 23:36:09 -07:00 |
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8e9f246e2a
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Renamed to velocity controller
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2025-05-09 21:49:58 -07:00 |
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d1d33f3087
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Movement routines now it is own class. I can use them outside of states
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2025-05-09 00:14:03 -07:00 |
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2301401dd0
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Movement work into its own class
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2025-05-08 23:55:14 -07:00 |
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fc29c18552
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Movement Cleanup.
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2025-05-08 21:46:24 -07:00 |
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05580ee50d
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Vertical application of jump on new range based model.
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2025-05-08 21:14:10 -07:00 |
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07f992d729
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New model looking good.
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2025-05-07 22:40:50 -07:00 |
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7a3318e5f6
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Prepping for new model.
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2025-05-07 21:07:31 -07:00 |
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c6de01ba1a
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Oh that pesky impulse control.
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2025-05-04 23:32:28 -07:00 |
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061ceb76b9
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Deprecated old movement function.
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2025-05-04 20:36:16 -07:00 |
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8906b98680
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Maybe better impulse apply
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2025-05-04 19:17:08 -07:00 |
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f7f5ce1e61
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No more bean! Also modifier on grounded seems to be working.
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2025-05-04 08:28:55 -07:00 |
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b45272934f
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Movement modifier has grounded processing directives.
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2025-05-04 08:05:27 -07:00 |
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7d7f3dfcd6
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Impulse still bad. Modifier doesnt push into negative now.
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2025-05-04 00:52:47 -07:00 |
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07e0438341
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Kinematic movement process improvements. Hope they stick.
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2025-05-03 21:20:08 -07:00 |
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d587eae523
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More refactoring of movement
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2025-05-03 16:52:47 -07:00 |
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253ffe9641
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Modifiers applying for movement! but now I need bodges in the object mover again.
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2025-05-01 23:50:38 -07:00 |
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97d7b969da
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Movement modifier tweaks. Almost there.
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2025-04-30 23:48:49 -07:00 |
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2c7a8e64f2
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Tired state added to test movement.
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2025-04-30 23:39:33 -07:00 |
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d5818f1c17
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Lots of work on state modifiers in prep for movement.
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2025-04-30 23:09:43 -07:00 |
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6d51eaffb0
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Movement Parameters now used to aid fetching and merging of state movements
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2025-04-30 19:06:01 -07:00 |
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ec869ed1cc
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Better movement working. still wip.
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2025-04-29 00:19:24 -07:00 |
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7421991e56
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New approach for separating accel from friction and using move_toward again.
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2025-04-28 23:28:15 -07:00 |
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dff822c6f4
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reintroduce calc_velocity variable, allow override for testing.
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2025-04-28 20:10:15 -07:00 |
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a9afabf0a1
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Cleanup on some stuff I dont use.
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2025-04-28 19:59:14 -07:00 |
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6ea1d12ce4
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Try to get modifier accell to only apply during modifier range.
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2025-04-28 19:50:51 -07:00 |
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ad01724071
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Is it working! Really!
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2025-04-27 19:25:36 -07:00 |
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46a3dc704a
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Closest roll yet. Still missing something.
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2025-04-27 09:48:48 -07:00 |
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5ecbbccf7e
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Super slippy walk working again!
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2025-04-27 09:37:40 -07:00 |
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d4077cff43
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Swithing to move_toward based acceleration. All accel would have to be positive.
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2025-04-27 08:24:35 -07:00 |
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ad0b1a9595
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Fail at roling.
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2025-04-26 18:52:56 -07:00 |
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00de0d6450
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Immediate stop when no accelleration seems to work.
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2025-04-26 16:56:52 -07:00 |
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7d210d7900
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Movement much better. More testing needed.
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2025-04-26 16:42:36 -07:00 |
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dc6802cbce
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Somehow broke the last movement.
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2025-04-26 15:12:54 -07:00 |
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dceb0ad3e8
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Getting better on movement but still buggy.
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2025-04-26 13:36:17 -07:00 |
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633881ede8
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Movement controller failures.
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2025-04-25 23:46:41 -07:00 |
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94302003d8
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Fixes and tweaks for cameras, main functions, and loading in game scenes.
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2025-04-21 23:28:45 -07:00 |
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3ffcf7ca59
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Cleanup, delete unused files. Standardize TODOs
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2025-04-21 20:29:13 -07:00 |
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5ba9c972e6
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Cleanup Actor class.
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2025-04-20 20:51:20 -07:00 |
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1d469f7462
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Attempted ledge grab.
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2025-03-25 19:54:28 -07:00 |
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