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c5fa3e8edb
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Scaling and viewport tweak
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2025-06-18 21:41:19 -07:00 |
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91186fa610
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More in game dialog work.
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2025-06-17 16:25:52 -07:00 |
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f17b1f7402
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setup NPC dialog interractable
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2025-06-15 22:36:00 -07:00 |
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49e2030c06
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Ladder fix.
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2025-06-12 22:08:06 -07:00 |
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a500bc96d4
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One-way collision layers and objects
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2025-06-12 18:25:13 -07:00 |
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42035d7907
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Game Settings resource, directly launch game now.
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2025-06-03 19:40:09 -07:00 |
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e2c77b05e3
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SE manager working. Mushroom pew now pows.
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2025-06-01 17:10:04 -07:00 |
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f13c4a7061
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Modifiers are resources now so I can easily dump them into levels. Yay.
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2025-05-10 08:18:06 -07:00 |
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8e9f246e2a
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Renamed to velocity controller
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2025-05-09 21:49:58 -07:00 |
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d1d33f3087
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Movement routines now it is own class. I can use them outside of states
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2025-05-09 00:14:03 -07:00 |
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d5818f1c17
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Lots of work on state modifiers in prep for movement.
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2025-04-30 23:09:43 -07:00 |
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6d51eaffb0
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Movement Parameters now used to aid fetching and merging of state movements
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2025-04-30 19:06:01 -07:00 |
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08b49022ff
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Cleanup CameraGuide and SceneTransition
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2025-04-20 21:17:57 -07:00 |
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67b228e60f
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Remote scene instantiation for projectiles WIP
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2025-04-20 14:03:30 -07:00 |
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8acc796245
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Attempt to move things into a wolrd container node
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2025-04-16 22:14:17 -07:00 |
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0ecea5fa00
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Collision Shape 2D state receiver
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2025-04-13 08:40:42 -07:00 |
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45cff3f039
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I have bug. both players jump. Resources need to be unique per player somehow.
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2025-04-12 14:32:45 -07:00 |
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6b490ba7b4
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Implementing new player data resource to help with guis and passing player information around
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2025-04-12 10:18:22 -07:00 |
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1c112630d1
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Preparing HUD for more players.
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2025-04-11 22:24:12 -07:00 |
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911db44bc2
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Second player
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2025-04-11 21:56:03 -07:00 |
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41b740be4f
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Stamina counter
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2025-04-10 20:12:47 -07:00 |
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41fc5de4d3
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Attempted Pew
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2025-04-09 20:48:30 -07:00 |
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bf481c5eea
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Item switching
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2025-04-08 22:55:57 -07:00 |
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ee41748ab5
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Add keys for p1 and p2
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2025-04-08 20:59:59 -07:00 |
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b9fd6bb3af
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Working towards item pickups and player inventory
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2025-04-06 08:40:33 -07:00 |
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60ee655001
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Gonna call it on the camera stuff for now.
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2025-04-05 08:05:53 -07:00 |
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2365ba765c
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finally an almost working camera model!
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2025-04-04 18:01:48 -07:00 |
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29ca00a8a0
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Camera smoothing and boundaries
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2025-04-01 23:40:54 -07:00 |
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f0a60217bc
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Starting State Aware Sound Effects
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2025-03-30 19:24:19 -07:00 |
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85653ba634
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Ladder climbing
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2025-03-30 18:26:20 -07:00 |
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2309558593
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Create Level Transition Interactable
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2025-03-28 21:35:37 -07:00 |
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7106fe35de
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Rename interactable
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2025-03-28 21:23:50 -07:00 |
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acff2fe105
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HUD tweaks
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2025-03-25 14:00:22 -07:00 |
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119f3c8332
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Rename stuff to HUD
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2025-03-25 13:44:56 -07:00 |
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8352f5733c
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UI copied over
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2025-03-25 13:39:17 -07:00 |
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a1e1ba4fc7
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Crouching
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2025-03-25 13:15:52 -07:00 |
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c544a924c3
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More state modifier work. Repeating old mistakes.
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2025-03-23 08:36:51 -07:00 |
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d9b5d27855
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State modifier progress.
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2025-03-23 00:15:31 -07:00 |
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e8aa0bbbb9
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Change state export variable names.
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2025-03-22 21:18:14 -07:00 |
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ab0d2ac5b7
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Before overhauling modifiers.
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2025-03-22 18:43:19 -07:00 |
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8dd597958d
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Added some level assets and swapped in a test box for the color rect
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2025-03-22 14:27:20 -07:00 |
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209c75ba16
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More movements and functions
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2025-03-20 23:23:03 -07:00 |
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471b1ee3db
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Fixes on Receiver. Add landing frames.
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2025-03-19 22:19:51 -07:00 |
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ae24288db3
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Troubleshooting falling.
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2025-03-18 19:58:39 -07:00 |
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1f2a5908c9
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Adding movement component state based
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2025-03-15 21:08:15 -07:00 |
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367886b728
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Work on detecting animation switches within state.
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2025-03-15 17:37:23 -07:00 |
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12b9571d3a
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Progress on state machine redesign.
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2025-03-15 15:45:31 -07:00 |
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1a570950c1
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Clean up and new template based player
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2025-03-12 21:41:58 -07:00 |
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03e740c7d1
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Working resource based state machine. All existing states are broken.
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2025-03-11 23:53:38 -07:00 |
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8fa6a6f370
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Setup project with player from previous work!
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2025-03-08 22:07:24 -08:00 |
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