Commit Graph

52 Commits

Author SHA1 Message Date
c5fa3e8edb Scaling and viewport tweak 2025-06-18 21:41:19 -07:00
91186fa610 More in game dialog work. 2025-06-17 16:25:52 -07:00
f17b1f7402 setup NPC dialog interractable 2025-06-15 22:36:00 -07:00
49e2030c06 Ladder fix. 2025-06-12 22:08:06 -07:00
a500bc96d4 One-way collision layers and objects 2025-06-12 18:25:13 -07:00
42035d7907 Game Settings resource, directly launch game now. 2025-06-03 19:40:09 -07:00
e2c77b05e3 SE manager working. Mushroom pew now pows. 2025-06-01 17:10:04 -07:00
f13c4a7061 Modifiers are resources now so I can easily dump them into levels. Yay. 2025-05-10 08:18:06 -07:00
8e9f246e2a Renamed to velocity controller 2025-05-09 21:49:58 -07:00
d1d33f3087 Movement routines now it is own class. I can use them outside of states 2025-05-09 00:14:03 -07:00
d5818f1c17 Lots of work on state modifiers in prep for movement. 2025-04-30 23:09:43 -07:00
6d51eaffb0 Movement Parameters now used to aid fetching and merging of state movements 2025-04-30 19:06:01 -07:00
08b49022ff Cleanup CameraGuide and SceneTransition 2025-04-20 21:17:57 -07:00
67b228e60f Remote scene instantiation for projectiles WIP 2025-04-20 14:03:30 -07:00
8acc796245 Attempt to move things into a wolrd container node 2025-04-16 22:14:17 -07:00
0ecea5fa00 Collision Shape 2D state receiver 2025-04-13 08:40:42 -07:00
45cff3f039 I have bug. both players jump. Resources need to be unique per player somehow. 2025-04-12 14:32:45 -07:00
6b490ba7b4 Implementing new player data resource to help with guis and passing player information around 2025-04-12 10:18:22 -07:00
1c112630d1 Preparing HUD for more players. 2025-04-11 22:24:12 -07:00
911db44bc2 Second player 2025-04-11 21:56:03 -07:00
41b740be4f Stamina counter 2025-04-10 20:12:47 -07:00
41fc5de4d3 Attempted Pew 2025-04-09 20:48:30 -07:00
bf481c5eea Item switching 2025-04-08 22:55:57 -07:00
ee41748ab5 Add keys for p1 and p2 2025-04-08 20:59:59 -07:00
b9fd6bb3af Working towards item pickups and player inventory 2025-04-06 08:40:33 -07:00
60ee655001 Gonna call it on the camera stuff for now. 2025-04-05 08:05:53 -07:00
2365ba765c finally an almost working camera model! 2025-04-04 18:01:48 -07:00
29ca00a8a0 Camera smoothing and boundaries 2025-04-01 23:40:54 -07:00
f0a60217bc Starting State Aware Sound Effects 2025-03-30 19:24:19 -07:00
85653ba634 Ladder climbing 2025-03-30 18:26:20 -07:00
2309558593 Create Level Transition Interactable 2025-03-28 21:35:37 -07:00
7106fe35de Rename interactable 2025-03-28 21:23:50 -07:00
acff2fe105 HUD tweaks 2025-03-25 14:00:22 -07:00
119f3c8332 Rename stuff to HUD 2025-03-25 13:44:56 -07:00
8352f5733c UI copied over 2025-03-25 13:39:17 -07:00
a1e1ba4fc7 Crouching 2025-03-25 13:15:52 -07:00
c544a924c3 More state modifier work. Repeating old mistakes. 2025-03-23 08:36:51 -07:00
d9b5d27855 State modifier progress. 2025-03-23 00:15:31 -07:00
e8aa0bbbb9 Change state export variable names. 2025-03-22 21:18:14 -07:00
ab0d2ac5b7 Before overhauling modifiers. 2025-03-22 18:43:19 -07:00
8dd597958d Added some level assets and swapped in a test box for the color rect 2025-03-22 14:27:20 -07:00
209c75ba16 More movements and functions 2025-03-20 23:23:03 -07:00
471b1ee3db Fixes on Receiver. Add landing frames. 2025-03-19 22:19:51 -07:00
ae24288db3 Troubleshooting falling. 2025-03-18 19:58:39 -07:00
1f2a5908c9 Adding movement component state based 2025-03-15 21:08:15 -07:00
367886b728 Work on detecting animation switches within state. 2025-03-15 17:37:23 -07:00
12b9571d3a Progress on state machine redesign. 2025-03-15 15:45:31 -07:00
1a570950c1 Clean up and new template based player 2025-03-12 21:41:58 -07:00
03e740c7d1 Working resource based state machine. All existing states are broken. 2025-03-11 23:53:38 -07:00
8fa6a6f370 Setup project with player from previous work! 2025-03-08 22:07:24 -08:00