Commit Graph

22 Commits

Author SHA1 Message Date
94274cd447 Animated sprite fix for animation sequence. This whole thing needs some work. 2025-06-19 08:43:08 -07:00
d5818f1c17 Lots of work on state modifiers in prep for movement. 2025-04-30 23:09:43 -07:00
94302003d8 Fixes and tweaks for cameras, main functions, and loading in game scenes. 2025-04-21 23:28:45 -07:00
3ffcf7ca59 Cleanup, delete unused files. Standardize TODOs 2025-04-21 20:29:13 -07:00
c17289f385 Punch and hurtbox state receiver. We about done. 2025-04-13 22:36:38 -07:00
f0a60217bc Starting State Aware Sound Effects 2025-03-30 19:24:19 -07:00
41eac6ea9b Cleanup anim state receiver script 2025-03-25 10:30:56 -07:00
f54f49704b Got a modifier signal into animation 2025-03-24 21:14:03 -07:00
591c37dd60 Start of some working animation modifiers applied. 2025-03-23 19:28:18 -07:00
a09be453da State modifier merge and signals. They mostly work. 2025-03-23 18:33:59 -07:00
c544a924c3 More state modifier work. Repeating old mistakes. 2025-03-23 08:36:51 -07:00
d9b5d27855 State modifier progress. 2025-03-23 00:15:31 -07:00
ab0d2ac5b7 Before overhauling modifiers. 2025-03-22 18:43:19 -07:00
a8c6391ee9 Starting to wonder if I need modifiers again. 2025-03-22 08:50:30 -07:00
471b1ee3db Fixes on Receiver. Add landing frames. 2025-03-19 22:19:51 -07:00
ae24288db3 Troubleshooting falling. 2025-03-18 19:58:39 -07:00
702782def7 Falling. 2025-03-17 21:11:09 -07:00
c2ad46f5ae Fix node order in actor template for better ready() processing. Add signal based callback. 2025-03-16 18:43:53 -07:00
8534498add continued sprite with states 2025-03-15 20:31:39 -07:00
367886b728 Work on detecting animation switches within state. 2025-03-15 17:37:23 -07:00
5378033645 Found state machine subtype is probably not necessary. 2025-03-15 16:01:43 -07:00
12b9571d3a Progress on state machine redesign. 2025-03-15 15:45:31 -07:00