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bde9492c63
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Switch multiplayer to state change based RPC calls method
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2025-04-18 20:18:56 -07:00 |
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9283a3263f
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A whole lotta bodges for multiplayer. Gonna need to rethink some things.
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2025-04-17 23:05:15 -07:00 |
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0248be637d
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One step closer to multiplayer
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2025-04-17 22:23:16 -07:00 |
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62746636c5
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Level music and actor sound effects.
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2025-03-31 09:44:49 -07:00 |
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f0a60217bc
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Starting State Aware Sound Effects
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2025-03-30 19:24:19 -07:00 |
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27de78f02a
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Switch player input processing routines from event based to polling based in process_physics
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2025-03-17 20:19:44 -07:00 |
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c2ad46f5ae
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Fix node order in actor template for better ready() processing. Add signal based callback.
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2025-03-16 18:43:53 -07:00 |
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d7cb6fa877
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Adding player resourses with janky mod of aseprite wizard importer.
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2025-03-16 10:02:17 -07:00 |
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1f2a5908c9
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Adding movement component state based
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2025-03-15 21:08:15 -07:00 |
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d1db41c89a
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Comment some no longer needed code.
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2025-03-15 16:05:51 -07:00 |
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12b9571d3a
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Progress on state machine redesign.
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2025-03-15 15:45:31 -07:00 |
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03e740c7d1
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Working resource based state machine. All existing states are broken.
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2025-03-11 23:53:38 -07:00 |
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a591d9d94b
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Setup project, bring over some source files as libraries
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2025-03-08 09:54:01 -08:00 |
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