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c17289f385
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Punch and hurtbox state receiver. We about done.
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2025-04-13 22:36:38 -07:00 |
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f0a60217bc
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Starting State Aware Sound Effects
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2025-03-30 19:24:19 -07:00 |
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41eac6ea9b
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Cleanup anim state receiver script
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2025-03-25 10:30:56 -07:00 |
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f54f49704b
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Got a modifier signal into animation
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2025-03-24 21:14:03 -07:00 |
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591c37dd60
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Start of some working animation modifiers applied.
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2025-03-23 19:28:18 -07:00 |
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a09be453da
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State modifier merge and signals. They mostly work.
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2025-03-23 18:33:59 -07:00 |
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c544a924c3
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More state modifier work. Repeating old mistakes.
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2025-03-23 08:36:51 -07:00 |
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d9b5d27855
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State modifier progress.
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2025-03-23 00:15:31 -07:00 |
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ab0d2ac5b7
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Before overhauling modifiers.
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2025-03-22 18:43:19 -07:00 |
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a8c6391ee9
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Starting to wonder if I need modifiers again.
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2025-03-22 08:50:30 -07:00 |
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471b1ee3db
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Fixes on Receiver. Add landing frames.
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2025-03-19 22:19:51 -07:00 |
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ae24288db3
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Troubleshooting falling.
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2025-03-18 19:58:39 -07:00 |
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702782def7
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Falling.
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2025-03-17 21:11:09 -07:00 |
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c2ad46f5ae
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Fix node order in actor template for better ready() processing. Add signal based callback.
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2025-03-16 18:43:53 -07:00 |
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8534498add
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continued sprite with states
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2025-03-15 20:31:39 -07:00 |
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367886b728
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Work on detecting animation switches within state.
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2025-03-15 17:37:23 -07:00 |
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5378033645
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Found state machine subtype is probably not necessary.
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2025-03-15 16:01:43 -07:00 |
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12b9571d3a
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Progress on state machine redesign.
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2025-03-15 15:45:31 -07:00 |
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