Commit Graph

16 Commits

Author SHA1 Message Date
27de78f02a Switch player input processing routines from event based to polling based in process_physics 2025-03-17 20:19:44 -07:00
ae9256f083 Add from state, signal based callback and processing state functions. I'm loking how this is turning out. 2025-03-17 00:04:19 -07:00
c2ad46f5ae Fix node order in actor template for better ready() processing. Add signal based callback. 2025-03-16 18:43:53 -07:00
c577a74061 Fix actor template issue, extend scripts for PlayerE 2025-03-16 17:59:39 -07:00
d7cb6fa877 Adding player resourses with janky mod of aseprite wizard importer. 2025-03-16 10:02:17 -07:00
1f2a5908c9 Adding movement component state based 2025-03-15 21:08:15 -07:00
8534498add continued sprite with states 2025-03-15 20:31:39 -07:00
367886b728 Work on detecting animation switches within state. 2025-03-15 17:37:23 -07:00
d1db41c89a Comment some no longer needed code. 2025-03-15 16:05:51 -07:00
5378033645 Found state machine subtype is probably not necessary. 2025-03-15 16:01:43 -07:00
12b9571d3a Progress on state machine redesign. 2025-03-15 15:45:31 -07:00
1a570950c1 Clean up and new template based player 2025-03-12 21:41:58 -07:00
03e740c7d1 Working resource based state machine. All existing states are broken. 2025-03-11 23:53:38 -07:00
8fa6a6f370 Setup project with player from previous work! 2025-03-08 22:07:24 -08:00
d6bfe92c00 Importing a player 2025-03-08 15:51:56 -08:00
a591d9d94b Setup project, bring over some source files as libraries 2025-03-08 09:54:01 -08:00