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106f11de76
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Whoops forgot file.
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2025-05-08 23:56:09 -07:00 |
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2301401dd0
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Movement work into its own class
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2025-05-08 23:55:14 -07:00 |
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fc29c18552
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Movement Cleanup.
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2025-05-08 21:46:24 -07:00 |
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05580ee50d
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Vertical application of jump on new range based model.
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2025-05-08 21:14:10 -07:00 |
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c6de01ba1a
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Oh that pesky impulse control.
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2025-05-04 23:32:28 -07:00 |
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061ceb76b9
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Deprecated old movement function.
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2025-05-04 20:36:16 -07:00 |
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8906b98680
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Maybe better impulse apply
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2025-05-04 19:17:08 -07:00 |
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f7f5ce1e61
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No more bean! Also modifier on grounded seems to be working.
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2025-05-04 08:28:55 -07:00 |
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b45272934f
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Movement modifier has grounded processing directives.
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2025-05-04 08:05:27 -07:00 |
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7d7f3dfcd6
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Impulse still bad. Modifier doesnt push into negative now.
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2025-05-04 00:52:47 -07:00 |
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d587eae523
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More refactoring of movement
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2025-05-03 16:52:47 -07:00 |
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253ffe9641
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Modifiers applying for movement! but now I need bodges in the object mover again.
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2025-05-01 23:50:38 -07:00 |
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2c7a8e64f2
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Tired state added to test movement.
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2025-04-30 23:39:33 -07:00 |
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d5818f1c17
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Lots of work on state modifiers in prep for movement.
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2025-04-30 23:09:43 -07:00 |
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ec869ed1cc
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Better movement working. still wip.
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2025-04-29 00:19:24 -07:00 |
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6ea1d12ce4
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Try to get modifier accell to only apply during modifier range.
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2025-04-28 19:50:51 -07:00 |
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ad01724071
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Is it working! Really!
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2025-04-27 19:25:36 -07:00 |
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5ecbbccf7e
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Super slippy walk working again!
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2025-04-27 09:37:40 -07:00 |
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d4077cff43
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Swithing to move_toward based acceleration. All accel would have to be positive.
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2025-04-27 08:24:35 -07:00 |
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ad0b1a9595
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Fail at roling.
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2025-04-26 18:52:56 -07:00 |
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6d894f926f
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Some tweaks to the level for testing.
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2025-04-26 18:16:52 -07:00 |
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00de0d6450
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Immediate stop when no accelleration seems to work.
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2025-04-26 16:56:52 -07:00 |
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dceb0ad3e8
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Getting better on movement but still buggy.
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2025-04-26 13:36:17 -07:00 |
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633881ede8
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Movement controller failures.
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2025-04-25 23:46:41 -07:00 |
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b5b320f4a7
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Detector raycasts now scene unique.
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2025-04-21 23:58:14 -07:00 |
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f87eb297ba
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Player cleanup
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2025-04-21 23:51:24 -07:00 |
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24d8ea3210
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Main initiates lobby now.
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2025-04-21 23:41:37 -07:00 |
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94302003d8
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Fixes and tweaks for cameras, main functions, and loading in game scenes.
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2025-04-21 23:28:45 -07:00 |
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3ffcf7ca59
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Cleanup, delete unused files. Standardize TODOs
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2025-04-21 20:29:13 -07:00 |
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742db5ee8c
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Debug console cleanup
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2025-04-20 22:20:27 -07:00 |
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d8a5107739
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PlayerInfo and playerE cleanup
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2025-04-20 22:03:26 -07:00 |
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ecc4c22fe0
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Camera Guide fixes.
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2025-04-20 21:35:02 -07:00 |
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a0d94d6354
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Remember to add renamed file from last commit.
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2025-04-20 21:18:31 -07:00 |
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08b49022ff
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Cleanup CameraGuide and SceneTransition
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2025-04-20 21:17:57 -07:00 |
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07e98d0736
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Despirate tweaks to make game end more gracefully.
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2025-04-20 18:55:41 -07:00 |
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33a9848524
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Pews now pew in multiplayer. Game ends but also crashes over network.
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2025-04-20 16:36:36 -07:00 |
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6dc98d7993
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Little warmer. Remote projectiles.
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2025-04-20 15:27:24 -07:00 |
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67b228e60f
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Remote scene instantiation for projectiles WIP
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2025-04-20 14:03:30 -07:00 |
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590e786d83
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Game resets on player death.
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2025-04-20 09:10:08 -07:00 |
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0ea4a45b06
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Camera Fix
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2025-04-18 21:14:59 -07:00 |
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032d2583e6
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UI tweaks for controllers on android.
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2025-04-18 19:23:40 -07:00 |
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9283a3263f
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A whole lotta bodges for multiplayer. Gonna need to rethink some things.
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2025-04-17 23:05:15 -07:00 |
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0248be637d
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One step closer to multiplayer
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2025-04-17 22:23:16 -07:00 |
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8a29cc5be3
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More multiplayer stuff.
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2025-04-17 20:50:40 -07:00 |
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8acc796245
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Attempt to move things into a wolrd container node
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2025-04-16 22:14:17 -07:00 |
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3ab3f33abd
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hurt function no longer needed.
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2025-04-14 21:38:40 -07:00 |
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c17289f385
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Punch and hurtbox state receiver. We about done.
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2025-04-13 22:36:38 -07:00 |
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52086df5cc
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May need to tweak the level again
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2025-04-13 13:23:00 -07:00 |
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caac6e3ccd
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PVP
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2025-04-13 13:14:24 -07:00 |
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19c15fab5d
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Working on level and hitbox stuff mostly because I forgot to commit to the feature branch
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2025-04-13 12:39:18 -07:00 |
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